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MAGE COMPANY  proudly present TONY CIMINO’S  Game of Mad Science  WRONG CHEMISTRY

It is a game of puzzle solving for 2-4 players aged 8+ 

You can find it online from US $12.00 or £13.99 UK which is very reasonable for the long term playability you should get from it.

1 Blue Hex. 6 Orange Hexes. 5 White (plain wood) Discs. 4 Black Discs and 54 Element Cards.

The board pieces, the hexes, represent pieces of molecules, the orange ones movable around the blue hub (which itself never moves) and the discs represent anomalies in those molecules. When all 7 hexes are in contact they form a chemical molecule.

The players each have a hand of cards that show (almost) realistic molecules in their hex-based shapes, some with some without anomalies. On their turn the players use Energy (4 points aka Action points) to rearrange the molecular parts to exactly mimic a molecule shape and design shown on one of their cards (or more of their cards if possible within the limitations of their actions). When they can show the molecular formula on the table is a copy of a molecular formula on a card they get to put that card to one side and later count it towards scoring.

Each card (apart from two which I will mention in a moment) is colour coded for value, Green = 1, Purple = 2 and Red = 3, and shows not only the design of a molecule but also its scientific name, which in many cases is close to that of a real molecule, but funnier (as are the illustrations on the card) that the original. For example on the Periodic Table Palladium is the element numbered 46. In Wrong Chemistry number 46 is “Pawladyum” with a witty illustration to represent this. All Wrong Chemistry cards are thusly designed.

As the game progresses you collect the completed molecule cards for VPs; these being worth the value printed on them 1,2 or 3. However, if you can manage to collect consecutive numbers, such as 45, 46, 47 you also collect one extra VP per card that makes up the run (we include pairs as a run because cards are gained by luck of the draw and thus not skilfully collected).

GGO NOTE: Instead of drawing cards directly from the deck, ie totally randomly when making your hand up, try having 3 cards face up that can be chosen from (or off the top of the deck) to allow players a better opportunity to actually think about scoring bonus points.

The other two cards I mentioned are: Restartium and Extramovium.
Restartium, like every other action you take costs one energy. It resets the molecular structure to how it was at game setup, this card may only be used once each player turn. Extramovium can be used as often as possible, has no Energy cost, and gives the player 3 extra Energy (APOs) to spend. However the cost is one of the player’s previously scored cards (any value), so you have to balance whether it is worth losing a guaranteed score in the hope that you have worked out a better score.

Just to show you the level of scientific humour involved we have elements such as: Beerlilium, Cashium, Platonium, Urineium and Copper (where the illustration shows a macho moustached Traffic Cop). There are no take-backs. If you make a mistake it still costs you the Energy point.

WRONG CHEMISTRY is an absolute delight to play. It is easy to learn and teach to others, it has no complicated actions, it plays in about 30 minutes (the game ends when the card deck expires) and it is fun. It is also somewhat frustrating at times, which adds to the fun.






© Chris Baylis 2011-2015