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TECHNOBABYLON.  wadjeteye games & technocrat games

A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.

The year 2087 is upon us — a future where genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city. Its all-seeing CEL police force keeps tabs on everyone, including three people who are about to meet their maker. 

Charlie Regis, an agent of the city’s all-seeing secret police, finds himself blackmailed with the lives of his unborn children. Pushed to the limits by his deceit and his past, how far is he willing to go to save his legacy? 

As these three struggle to save themselves, they will soon discover a string of conspiracies that threatens not only their lives, but everything they think they know. 

TECHNOBABYLON is another retro style game with the same blocky visuals that graced the Blackwell Game Series from wadjeteye. It is played over a series of episodes beginning with "Prisoner of Consciousness" in which the heroine awakes from a trance in her room where the door and window are locked, the food dispenser doesn't work because of blocked pipes, food is slopped on the table and the floor and in which the hotspots where you can perform an action are few and far between. Your first task is thus to find a way out of the room.

If you select the option to go back into the Trance Hub you will now find a 3D electronic scan of the door panel. Activating this brings forth a Knight in Armour who you discover is the Guardian of your Security. He tries to open the door but the computer system controlling the apartment block has by-passed the system and is preventing the door from opening. To get to the system it at first appears that you need to pry off the wall panel, but what with, for all you have are limited "tool" such as a Sports Trophy and a Plastic Tray, Knife and Fork.

It takes a while for the logic to kick in. This is a brain-teaser, cerebral puzzle, set in a not very nice place, and to solve it you have to get into the mindset of the situation the author has placed you in. Logic and resolve as well as some lateral thinking are more likely to be the required solution rather than hitting random things with other random things in the hope of forcing a reaction. 

Main Character Definitions: Max Lao    Latha Sesame     Charlie Regis

Whether it is my age, the medication I take for the numerous physical problems I have or that I am just plain stupid, or a combination of all or any of the above, I don't know, but I have to admit, that I struggle with any kind of hard-thinking now. Even when I stumble upon the correct solution it is more by luck than Holmes-like deduction. This is my failing though, for the game is an excellent advert for point and click puzzles. being far more logical than the usual action adventure where killing a bird produces a long sword and kicking a barrel provides you with money and sustenance. The links to solving the puzzles are, once you catch the thread, persistantly logical and satisfying and once on that wavelength the game will (should) open up to you in all its splendour. The game comes out on May 21st.

 


 

© Chris Baylis 2011-2015