Super Dungeon Explore: Forgotten King
Ninja Division. Soda Pop Miniatures.
Princess Emerald and her companions are questing deep into the Lordship Ruins to confront the evil that resides there. Brooding from his darkened hallways, the Forgotten King is a cursed lord who has pledged himself to the service of the Dark Consul, darkening his once lush and verdant lands. At his side are two new mini-bosses: Trent, a towering guardian of the forest with thick bark and brambles for armor, and Boris, a raging brute with snarling ursine features.
In Super Dungeon Explore: Forgotten King, players explore the Fae Wood, home of the Kodama, sentient forest spirits with a taste for adventuring Heroes. Wisps lure Heroes into ensnaring traps as terrifying, man-eating plants sprout from the loamy forest floor to devour them. Continue into the Lordship Ruins where the once proud bramble knights, now corrupted and twisted into servants of the Dark Consul, stalk the stony ruins for any who would defile their lord's holdfast. Don't get too close to the trees, though, as we hear the squirrels are in an ill mood.
Super Dungeon Explore: Forgotten King includes five new Heroes to brave the depths, including the Thundervale Huntress, Fae Alchemist, Tusk Tribe Shaman, and the brave Questing Knight. Each lend a new dynamic to gameplay and your strategy to conquer the Forgotten King and his minions.
Forgotten King contains two play modes: Classic Mode, in which someone controls the dungeon and its monsters while everyone else takes the roles of the plucky heroes, or Arcade Mode, which allows for a fully co-operative game for up to five players.
When SDE:FK arrived, i was shocked at the weight of it. As soon as i opened it i saw why it is such a heavy box. The contents list is as long as my arm, there are 58 well detailed miniatures, fairly standard in size (25mm to 45mm in height, with some taller and some smaller) . The real weight comes in the form of the six fully illustrated and very sturdy double-sided dungeon tiles, 150+ game tokens (plus another 150+ double-sided tokens), all are made out of the same sturdy cardboard. Along with the three books (one book of fluff, which i highly reccomend reading) and two rulebooks, one for each of two "modes" you can play the game in.
For those of you who are familiar with the origional SDE, a few things have changed, things that just make the game run alot more smoothly. For those who have never played, i suggest getting SDE:FK first, and then if you want the extra minis, pick up a copy of SDE, and the upgrade cards that make it compatible with FK. The biggest change is the addition of Arcade mode, which allows all players to play against the dungeon, via the use of AI cards which tell you what the dungeon will do on its turn.
Once your dungeon is built you place the start location for Heroes. One thing to differentiate the different modes is that in Classic mode the Heroes enter the dungeon last, versus the Heroes entering the dungeon first in Arcade Mode. In Arcade mode, while "building" the dungeon, you can place any monster on a monster spawn point, but in Classic mode it is more structured and certain monsters must spawn at certain spawn points. This style of dungeon building is similar to how in some PC dungeon crawlers you will have games where the levels are random and have a random pile of bad guys that spawn at different times, or, as in Classic, the dungeon that you are running through has per-determined enemy spawns. The game really does leave you feeling like you are playing a classic dungeon bash classic, in true, glorious 16 bit style.
Forgotten King, while itself a standalone game, is compatible with all previously published Super Dungeon Explore expansions and supplements (with the purchase of the Upgrade deck).
SDE:FK has great replay value in both "modes", although my preferred way is still Classic mode, there is just something that appeals to the Evil DM in me, sending hordes of creatures at the hapless Heroes, as they try to fight their way to the heart of the dungeon to slay the boss.