Steve Jackson (the English one) wrote the Sorcery books on the back of the success of the Fighting Fantasy adventures he shared with Ian Livingstone and others at Games Workshop. There were four books in the series, published as 3 books in a sleeve and the fourth one separately. They were originally published by Penguin Books in 1983: In order the books are: The Shamutanti Hills, Kharé: Cityport of Traps, The Seven Serpents and finally The Crown of Kings.
They have recently been produced by Inkle as a trilogy of games for the PC but still based on the stories in the books and thus giving you similar choices. Instead of going to Page N, reading the paragraph and selecting which page to go to next or whether to fight the monster or un away, you now get to select your path along a map and to interact with the characters and monsters you encounter along the way.
About Sorcery! Part 3: The Seven Serpents
Spun off from the popular gamebooks of the 1980s, Steve Jackson's Sorcery! is a narrative game with a massively branching, choice-driven storyline. With the city of Kharé at your back and the sacred Crown of Kings driving you forward, Sorcery! Part 3: The Seven Serpents provides the toughest challenge yet as you attempt to cross the cruel, cursed wasteland of Kakhabad.
With rations dwindling and seven deadly serpents stalking you through a barren desert, only the most resourceful adventurers will survive. And with no set path to follow and time itself rippling like a flag on the wind, this adventure could lead you around in circles -- or a thousand years into the past.
Okay, graphically it isn't the best game you will play, but when you remember that you are actually playing a book the somewhat 2D style animations and block page text only add to the enjoyment . Even if you have, as I did many years back, played the books through to their conclusion it is worthwhile playing them again now in animated form. Think about reading the Harry Potter books and then seeing the films, so much alike bu so different in places and that is what SORCERY from Inkle is like.
It isn't so easy to make a series of books come to life without spending the £millions (on HP and LoTR as examples) but this is a darn good attempt plus it re-ignites the flame for once again delving into the Fighting Fantasy universe.
Sorcery! Part 3 includes:
A massive open world to explore. Plot your own path across two gorgeous 3D maps (present and past), shaping the narrative with every decision you make. Taking 80 Days' freedom of exploration one step further, this open-ended adventure throws out the concept of a predefined course, making you the master of a completely non-linear adventure.
The passage of time. A dynamic day/night cycle and fluid, player-controlled travel between two distinct time periods sets up a layered narrative with even more story to discover. Plus, the freedom to rewind time at will lets you see how alternate choices impact the story.
True choice-driven storytelling. The longest and most complex Sorcery! game so far includes thousands of branching story paths impacted not only by present choices, but also by the decisions you made in earlier games.
Cross-platform cloud saves. Pick up where you left off by importing your hero from Parts 1 & 2 into the new chapter, with the game remembering your choices and adapting Part 3's narrative to reflect past decisions. Even if you started the journey on iOS or Android, you can continue on PC or Mac (or vice versa).
- That special inkle touch. From its masterful writing, whimsical hand-drawn illustrations, and rich soundtrack to its turn-based combat, magic spells, optional dice mini-game, and choice of a male or female hero, Sorcery! Part 3 takes this fantasy series' most-loved elements to an exciting new level.