Games Gazette Logo

   Check it out here 

SATELLITE REIGN is an interesting addition to the role-play action-adventure genre of games available on the PC (through Steam). At the moment it is only available in Early Access mode, updating fairly regularly after being more than successful in its KICKSTARTER campaign. One of the first things I noticed is that when I go to run the game a stats box appears to let me know that my PC is below the required recommendations. It also tells me that it has adjusted the setup so as to remove and/or reduce specifics of the game's visuals to allow my computer to run it; I just think that it's good to have this included in the setup instead of just saying "this game will not run on your PC".

The game begins in a science-fictionalised laboratory or factory of some kind and you (your character) begins alone with the door of entry behind you. This is the beginning of the tutorial and your next few moves and actions are made according to how you are directed; thankfully the basics are easy to learn and this part of the tutorial is quickly over. So learning how to use the three mouse buttons and the wheel (again) is the basics of the tutorial. 

You begin alone but very soon have a partner. You can move each character separately or together using the regular game action of selecting one or both characters (click on the character for solo, drag a box round both for err both). But first, before you get your partner, you have to open a door. This is done by clicking on a console and then running through the door before the timer expires. Once you have your partner, the next door requires that both characters click on separate consoles about the same time and then both move through the door at the same time. Doors light up green while the timer is clicking and then glow red to show they are locked. 

The game is a tactical game for Windows PC via STEAM), Mac OS and Linux and is developed by Brisbane, Australia company 5 Lives Studios and is deemed to be a successor to the Syndicate series.Combat is a little different to most other games. You have to select the weapon(s) the character(s) will use and then drag the weapon into the "use" box (character's hand). The click on the target so that cross-hairs appear on it and you are then only a mouse click away from firing. A life box appears over your target's head and as you continue to hit so the life line disappears. If you die you restart at the entrance only any doors you have previously opened stay open. 

Graphically Satellite Reign is beautiful, very much like the backdrops in Blade Runner. You need to zoom in to see the detail on your character but when you do then you get to see just how detailed and described it is; in other words, you are not moving a coloured blob around.  With no paperwork or booklet or online assistance I had to use what the tutorial taught me for everything and the rest I found by point, click, cross-fingers and hope, and of course the Satellite Reign website.

Satellite Reign Website: 

From the Satellite Reign website:    What is Satellite Reign? 
Satellite Reign is a real-time, class-based strategy game. You control a squad of four agents, each with distinct and unique abilities as they vie and battle for control of a fully simulated, living, cyberpunk city. The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!  Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there. Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?

Overall first impressions.

My impression of the A.I. for the enemy is currently rather low, or at least it is for the enemies so far encountered. I get to hide behind things, pop out, fire and pop back into cover, while they stand out in the open. Also they die a lot quicker than me, so I could stand there trading shots until they die even though we are toe to toe and firing at the same time.

My impression of the backgrounds is that they are excellent, visually exciting.

My impression for combat is that it could be better but it is acceptable.

My impressions of cooperation between each character is interesting, fun, and possibly the best part of the game I have played so far.

My impression of the adventure is that it is good to be able to discover new scenarios for yourself.

© Chris Baylis 2011-2015