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The critically acclaimed indie adventure game Richard & Alice is available on Steam. We’ve also got a lovely new launch trailer now showing here:  


London – 5th June 2014 – Indie collective Owl Cave and UK independent publisher Mastertronic are thrilled to announce the acclaimed point-and-click adventure game Richard & Alice is now available on Steam!

Richard & Alice tells the story of two inmates in a curious future prison, set in a world where years of heavy snowfall have caused chaos and disorder around the globe. Investigate the circumstances of their incarceration and discover the secrets hidden within as the complex narrative unravels and you become immersed in this dark and powerful tale. You are forced to question your own personal journey and perception of what is ‘right’ and ‘wrong’ in this haunting account, and ultimately, how well do you know yourself and what would you do to survive?  Richard & Alice, the debut game by games PR specialist Lewis Denby and Starbound lead writer Ashton Raze, is an absorbing story-driven tale about family, loneliness, desperation and the weather - set in a post-apocalyptic world. Previously on Steam Greenlight, the game has been upvoted by the community and is now making waves on Steam with new achievements, trading cards, badges and emoticons.

There are secrets, lies and lots of snow.

Lewis Denby from Owl Cave commented: “It's a great thing to see Richard & Alice on Steam. This is a game we decided to make because we wanted to explore character stories in video games, and the original plan was for a small game we could make quickly and move on from. But now here we are writing quotes for the Steam release PR campaign. It’s quite something!” 

Ashton Raze from Owl Cave added: “I am very excited to see Richard & Alice on Steam, because it meant I got to design trading cards and emotes. This was a lifelong dream of mine, and finally that dream became a reality. The game being on Steam in itself is exciting but TRADING CARDS! Seriously. The achievements were right fun too. You'll not find things like this in a novel.”

Stuart Morton, Executive Producer at Mastertronic, said: “It has been an absolute pleasure to have helped Lewis and Ashton bring Richard & Alice to Steam. This is a superb story beautifully executed and we’re thrilled to get the game out to a much wider audience for all to enjoy.”

Chris Baylis, editor & reviewer, Games Gazette; this is a mouse driven story which begins with Richard locked up in quite a large prison cell. You are given time to wander around your predicament investigating whenever the pointer gives you reason to in much the same way as cursors in all point and click games alter in some way, and of course not everything you find is of actual use to you. If you click and hold the cursor arrow on an object and the cursor turns orange you can use that object. The bars apart it is hard to understand the quality of the prison cells - each has an up to date computer with internet capabilities, both have a padded sofa and Richards has also a television. If you didn't know better you would call these modern day apartments not prison cells - not that I know anything about modern day prison cells.

After you have done all that you can another prisoner arrives. Although your cell is large enough she, Alice, is put in the cell across the way from you. It doesn't take long before you strike up a conversation with Alice, pointing at questions and listening to her replies. If you have no sound on your PC or you have the sound turned off the text appears onscreen for you to read. The text doesn't remain on screen for that long but it is imperative that you read or listen to everything anyone says for there are often clues within what might seem like idle chat. Character movement is reasonably well animated but the whole game is played out unhurried and methodically, (slow).

It isn't long before you discover that Alice is in prison for murser, though she denies it of course, and that Alice has a son, Barney.  During flashbacks we get to find out more about the lives and fears of Alice and Barney. Although he is very young in the first flashback to Alice & Barney we discover that they are being watched - through a hole in the wall - by the landlord and also that Alice uses her young son as a soundboard for her thoughts and ideas as he is such a good listener. During play we also find out that the world outside is not as we know it. The snow outside the prison is deep and still falling but other parts of the world are cracked and dried.

Like the snow, the game is deep. The story is told in a series of flashbacks and present day sequences. In each your part is often minimal, triggering the action so you can watch the tale unfold. It is a better story than one usually finds but it moves with the speed of the Florida Everglades river and that may cause players to give up before they reach the end. I believe the phrase "watching paint dry" is the usual expression for this kind of velocity though I would prefer to say it moves at a gentle pace. I can promise you that it is satisfactory getting to the end but you need to do it of your own volition, not using the walkthroughs you can find online. I am not sure that the title "Richard & Alice" is enticing enough to draw players in unless they have already heard about it, and the speed (or lack of it) is too slow to cause players to rave about it. However, if you cdo spend the time to get into the story it will grab you and pull you in as it is well written, directed and devised.

© Chris Baylis 2011-2015