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 £11.39 online

From the Steam/Quinterra website (because when you only have a code you have no options or control instructions.)

Embark on a tale of conquest across 5 domains in Quinterra! Build and customize your army in this roguelite turn-based tactics game.


Embark on a tale of conquest across five domains in Quinterra! Through a unique drafting mechanic the very world changes before you. Dynamically tap into the land’s power to harness Upgrade Crystals in combat. Assemble your army and outfit them for maximum synergy aboard your air ship.


MY NOTES (made while playing)

The main thing I took from playing QUINTERRA is that it is not intuitive. I really had to work hard, read lots, and study every move and action before taking/making it. 

Creating an Army. There are a number of colour coded element symbols that associate with hexagonal areas on the land and can be drafted to the character/s you have recruited, so they can use the lands. 

You have Command Points (Hammers) which you use to Summon Minion characters or Structures and Mana (Blue circlular symbols) to Summon Elites or Use character abilities. You begin each Turn with a Default 1 Hammer & 3 Mana but you may never have more than 2 Hammers and 12 Mana. These points are shown bottom/centre of the screen.

Dragging a character to a tile allows you to explore it, which generally opens up to show several icons that you can visit - some require you to win a battle, some you can go to to Trade etc. When placing your character they get a 'free' move and fight option.

Graphically this game is stunning. The deck-building aspect is slow but cleverly designed. The storyline, well there is not truly any storyline, only the brief back story of each different race (Lycans, Imps, Minotaurs, Golems etc) which you receive piecemeal in small pieces often jsu before you are about to perform an exploration or combat action.

I found out the hard way that some characters have ranged attacks. I landed on a space and was immediately surrounded by 4-5 opponents who then proceded to kick/smash my butt without me getting a look in. Even with the help from the the Tutorial and Help button I struggled. 

I struggled to get anywhere, I struggled to understand the unique drafting system and the uneven combat, and I struggled whenever I got into combat because I could never defeat more than one opponent. I even struggled against the 'one-star' Frog adversary who was supposed to be my first (and easiest) battle. No one told me he was allowed to bring 3 or 4 friends to the party.

I tried hard, very hard, to understand what I was supposed to be doing, even going through the tutorial 2-3 times. The exploration of an area usually means you get the opportunity to visit places within that area. These are shown onscreen as icons and symbols and by moving the mouse cursor over them you can discover what their reason is.

Some are basically just a combat challenge, others are trade areas or places of interest where you may find things or associates to join your army. However most of these require you visit a combat challenge first. Unless you have managed to amass an army of minimum 4-5 characters there is very little chance of you coming away with any kind of victory in a combat challenge (as already mentioned).

I spent a good deal of time restarting and dying but was never bright enough to create an army of any actual use. Obviously the game has been well tested by players who have better intuition and are much more clever than I am. I felt that I was going around in ever decreasing circles, getting nowhere fast.

With this quality of design and immensity of uniquely possible interplay there has to be a good strategy game here. I just seem to be missing it or it is passing me over.

I like most types of games, and most of the types that I don't like I can play, even see their good points, and happily put time in on them. QUINTERRA is in a class of its own. I just find it to be a confusion of brilliant ideas that leaves me embarrassed and disoriented.

As a reviewer I always try to write up the best about the games I play. Sometimes there are parts of a game I am not so keen on, but even then I route around them, ensuring the best parts are elaborated and the parts I dislike are softened. 

With QUINTERRA I am almost at a loss of what to write. It's a beautifully designed, eye-catching, strategy combat game with elements of role-playing, deck-building and area control. Personally I cannot fathom out enough of it to say whether I like it or not, so in a way I guess that's an 'or not'.

DEFEATed in more than one way.

© Chris Baylis 2011-2021