PROJECT REMEDIUM from Atomic Jelly
KEY GAME FEATURES:
- exploration of human body
- story-driven action-shooter
- action withing a human body, to save a little girl
- six organs to heal
- bloodstream as communication routes
- organs destroyed not only by an illness and the pathogens, but also by many malfunctioning nanobots
- some nanobots from the older generation tried to heal using weird methods, erecting structures that were meant to support failing organs
- other nanobots malfunctioned and try to kill the patient
- many illnesses shown part medically, part metaphorically for improving the storyline and gameplay
- we meet not only the enemies, but also many possible allies that need our help with fulfilling tasks
- the protagonist is Nano+; his mentor is SuperVisette, experienced nanobot from the eldest generation
- hidden places allowing to speed up the healing
- many objects to pickup and gather
– one for destruction (medical laser)
– other for healing, but dangerous for pathogens (medicine sprayer)
- skill tree for protagonist and upgrade tree for weapons
- grapnel allowing quick getaways and comfortable traveling
- crafting of substances for healing and improving protagonist’s capabilities
- various tasks based on healing and pathogen elimination
- necessity for caution during fight to avoid collateral organ damage
Scientists and Movie Makers have always dreamed of sending someone into the human body (Dennis Quaid did it once in a fiilm) to put right the diseases and illnesses that wrack a body's organs.
In this game the player is assisted by a 'Bot called Nano + and the body entered is in dire need of repair as it is riddled with sickness.
Following the destination arrows or footprints you control your Bot using the WASD keys and the RMB and LMB to inject remedies or destroy germs.
This is basically a shooting game but the guns used are less effective and a lot different. Graphically it wavers between WOW and WTF with your "weapons" being for close quarter rather than range, which means some of the horrible buggy things get pretty (too) close and do their best to damage and/or resist your incursion.