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This is the electronic card version of the cardboard card version of the role-playing game that is currently giving Dungeons & Dragons more than a fair old run for its money.There are now events where no other RPG than Pathfinder is played and these conventions and meetings are not insignificant. I have played all three versions andhave enjoyed two of them more than the third.

The role-play game is very similar to early Dungeons & Dragons, perhaps closer to Advanced Dungeons & Dragons, but with many of the rough edges and gameplay errors erradicated. The card version is an enjoyable game that is just within the boundaries of the Deck-Building genre but is also very close to role-playing in as much as there are genuine options and decisions you can make that affect the game. This card version contains Quests, Locations, Actions and various other role-play style interactions.


The Pathfinder Adventures electronic game is also a card game featuring the locations, characters, skills, abilities and various other parts of the RPG and the Card game, but it doesn't work for me as well as the other two. It's good to have Pathfinder on the computer once again - I used to play the Pathfinder MMO which for some reason didn't fire up enough interest amongst role-players with computers and the internet - but this isn't a particularly good representation of what is actually particularly good as an RPG and a Card game. 

The art is fantastic, straight from the pages of the books and the cards, as are the locations and the characters, but gone are the Quests, the Excitement and the majority of the Player Options. Instead you are left with a rather staid game where you are simply clicking here or there with the cards in your hand practically picking themselves for each challenge. Challenges are opposing cards with a target number which you have to roll a die or dice to equal or beat for success. Damage is taken in cards from your hand and defeated cards either award you with a prize of some kind This is usually something like, nothing at all, keeping the card to add to your hand, or rolling a D4 to collect a new set of weapons. If you win a card into your hand it is likely you will have to discard to make room for it.


To begin with, especially if you have never played either of the other two Pathfinder games, you should take the Tutorial, but be prepared for a long introduction to the game via this. It is in a number of phases with each section (or phase) explaining one or more of the things you can do throughout the game. Seeing how many different things each phase has it's confusing how the game boils down to a couple of Actions each 





© Chris Baylis 2011-2015