NEW HAVEN is an excellent resource management game from RnR Games. It is
based on the Colonial times of 1639 and allows for 2-4 players aged 12+ to develop the land and build a thriving
As the title suggests the action takes place in New England and it is here where the players will challenge each
other to construct villages that will attract the most colonists at the final count when the game ends.
The board is double-sided with each side showing a grid of terrain squares, first time players should use side A.
Players have their own Village game boards on which they place their circular Colonist tiles. Here you are trying
to fill the rows and columns with Building tiles that equate by value to the number of the row. On the game board
players position Harvest tiles - these are square and designed as four quarters, a resource in each quarter. Each of
these tiles shows 2 or 3 different resources.
When placing the Harvest tiles you may place them anywhere within the 5x5 or 5x7 grid, not necessarily adjacent
to previously placed tiles. However if you can place your Harvest tile adjacent to others then when you count the
resources you get you add up the longest continuous connection of each type of resource within the joined tiles.
For example; if you lay a tile with 3 Wheat and 1 Stone next to a tile that has 1 Wheat, 1 Stone and 1 Sheep plus another
Wheat diagonal to the first Wheat (thus not adjacent making 2 separate Wheats) you will score 4 Wheat, 2 Stone
and 1 Sheep (assuming that you placed the tile so that the Wheat and Stone butted up against the Wheat and Stone on the
previously laid tile). You cannot count the second Wheat on the previous tile as it is not adjacent. The value of the resources
that you connect determines the resource tiles you collect and place behind your screen. These are the tiles you will use to
build your village.
When placing building tiles on your village board the first one of each type (colour) can be placed anywhere in the same
number row. From then on though any tiles of that building (colour) has to be placed adjacent to same type/colour tiles.
There are 144 Building tiles made up of 6 buildings numbered 1 through 6 in each of the 4 colours. If you get stuck, that is
you do not have a Building tiles with a usable number then you can place that tile face down in any row. So face-up tiles
can only be played in the correctly numbered row, no exceptions.When scoring, rows and columns that are complete with
face-up tiles score double - the colonists shown at the edges of the village show the values of each row and column.
For variations on the game you can play using the other side of the board, including now the four Pond tiles which cause
problems for the placing and connecting of Harvest tiles. Also you randomly place Building tiles on each clearing space
on the board - these Building tiles can be claimed by players placing Harvest tiles on the spaces they are in - replacing the
tile you collect.
Two other optional variants make the game slightly more friendly or more skilfull, the latter working better with only 2 or 3
Designed by Brian Leet and Kevin Worden, NEW HAVEN is a clever, neat and quite different style of resource management