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There are some super Gold edged multi-colour and multi-purpose cards and Lands in this set.  The general single-titled Gold cards require Mana of (at least) 2 colours to bring them into play.
These cards are excellent for multi-colour decks as they allow you to enjoy more exciting games. Some of the cards are double-cards - 2 cards on one card. These may both be the same type of card
(I haven't seen any that aren't but I haven't seen every card of this type) such as both being Instants or Sorcery. Either of the cards can be played - not both at the same time - and they each use mana of
different colour(s).  The 2 decks I have from this set of 5 decks are the following: Azorius Authority & Simic Domination

Main Deck: AZORIUS AUTHORITY 
The Basic Deck: 60 cards + 2 Booster Packs of 15 random cards
26 lands - 4  Azorius Guildgate    10  Island    12  Plains
22 creatures - 2  Ascended Lawmage   2  Azorius Arrester   1  Azorius Justiciar  2  Haazda Snare Squad   Jelenn Sphinx   1  Lavinia of the Tenth  1  Lyev Skyknight    Silvercoat Lion   1  Soulsworn Spirit  2  Stealer of Secrets
Sunspire Gatekeepers   Wind Drake
12 other spells - 1  Arrest   2  Avenging Arrow  2  Azorius Cluestone  2  Lyev Decree  1  Martial Law   1  Protect // Serve  1  Restore the Peace   2  Righteous Charge

Main Deck: SIMIC DOMINATION
26 lands - 10  Forest  12  Island  4  Simic Guildgate
22 creatures - Archweaver  2  Battering Krasis  2  Beetleform Mage  3  Centaur Courser  2  Cloudfin Raptor   Crocanura   1  Crowned Ceratok  2  Elusive Krasis  1  Gyre Sage  1  Murmuring Phantasm   Opal Lake Gatekeepers  1  Sapphire Drake  2  Species Gorger
Vorel of the Hull Clade
12 other spellsBred for the Hunt  1  Give // Take  1  Hindervines  1  Krasis IncubationMutant's Prey  Phytoburst  2  Runner's Bane  2  Simic Cluestone

Booster Pack Cards:  60 random cards (4 packs of 15) This is a breakdown of the cards from the 4 Booster packs in the above 2 Decks. Obviously you will not get the same cards in every 4 Booster packs, this is just to give a rough idea.
3 x "double" cards  - Turn (Blue mana) + Burn (Red mana) both Instants.  Beck (Blue & Green mana)  + Call (White & Blue mana) - both Gold and Sorcery.  Give (Green mana) + Take (Blue mana) - both Sorcery.
4 x Land cards - Gruul Guildgate (gives Red or Green mana). Golgari Guildgate (gives Black or Green mana). Izzet Guildgate (gives Blue or Red mana). Boros Guildgate (gives Red or White mana).
19 x Gold - double colour mana cards. 1 x Blood Baron of Vizkopa (Mythic Rare) + 2 rare, 12 UnCommon and 4 Common
7 x Common Artifacts.  4 x Black Commons, 6 x Blue Commons, 7 x Green Commons, 5 x Red Commons, 5 x White Commons.

Main Deck: ORZHOV POWER
27 lands - Orzhov Guildgate   11  Plains  12  Swamp
23 creatures - 3 Bane Alley Blackguard  1  Basilica Guards  2  Basilica Screecher  1  Bazaar Krovod   1  Crypt Ghast  2  Dark Revenant  1  Kingpin's Pet  2  Maw of the Obzedat  2  Sin Collector  1  Smog Elemental  2  Steeple Roc
Teysa, Envoy of Ghosts  Tithe Drinker  2  Ubul Sar Gatekeepers
10 other spells -Assassin's Strike  1  Crypt Incursion  1  Dying Wish  2  Fatal Fumes  1  Gift of Orzhova  2  Orzhov Cluestone  1  Profit // Loss  1  Riot Control 

Main Deck: RAKDOS REVELRY
26 lands10  Mountain  4  Rakdos Guildgate  12  Swamp 
25 creatures - Bloodfray Giant  2  Carnage Gladiator  1  Exava, Rakdos Blood Witch  1  Grim Roustabout  3  Gutter Skulk  2  Guttersnipe  2  Minotaur Aggressor  2  Rakdos Drake  3  Riot Piker   2  Slum Reaper   2  Smelt-Ward Gatekeepers
Spawn of Rix Maadi   2  Spike Jester  
9 other spells -  1  Awe for the Guilds  1  Havoc Festival  2  Morgue Burst  1  Punish the Enemy  2  Rakdos Cluestone  1  Sinister Possession   1  Toil // Trouble  

Main Deck: GRUUL SIEGE
26 lands - 12  Forest   4  Gruul Guildgate   10  Mountain 
24 creaturesCobblebrute  2  Feral Animist  1  Ghor-Clan Rampager  2  Kraul Warrior  1  Ripscale Predator  3  Rubblebelt Maaka  2  Ruination Wurm   1  Ruric Thar, the Unbowed  2  Saruli Gatekeepers  1  Skarrg Goliath
Slaughterhorn   Viashino Shanktail   3  Zhur-Taa Druid  1  Zhur-Taa Swine  
10 other spellsArmed // Dangerous   2  Ground Assault   2  Gruul Cluestone   2  Gruul War Chant   1  Pit Fight   1  Predator's Rapport   1  Volcanic Geyser 

Each of the 5 Decks has different cards than any other. Apart from the Booster Packs, which contain random cards, each same titled deck has the same 60 cards inside.
These decks are good to play against each other as sealed deck games and as the basis for player-built decks using the Boosters that come with them and/or other Booster Packs that can be bought separately.



 



 

© Chris Baylis 2011-2015