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MisynMisyn (#5881)

Misyn is a wooded plain on the northeast shore of Lake Benath in central Hârn. The region has a unique geography that is not found elsewhere on Hârn. The god Ilvir, principal deity of the Jarin people and lord-creator of the strange creatures known as Ivashu, is said to dwell at Araka-Kalai and Misyn is sometimes described as his kingdom. The only permanent settlement in Misyn is Ochrynn, an Ilviran abbey run by the Order of the Ochre Womb, the caretakers of Araka-Kalai.

The Misyn article covers the area's history, geography, and wildlife. Points of interest are described and a number of adventure hooks provided. Additionally, information is given about the Ilviran pilgrims who travel to Araka-Kalai, the various routes they take, and the dangers they face.

Peoni: Order of the Balm of Joy (#4452)

Peoni, Balm of Joy

Benevolence, compassion, and industriousness are the hallmarks of the Order of the Balm of Joy, the female clerical order of the Peonian Church. Serving as both complement and counterpoint to the all-male Irreproachable Order, the sisters of the Balm of Joy contribute to the root mission of the Peonian Church in ways that are more secular and temporal than spiritual and dogmatic. The chief aim of the Order of the Balm of Joy is to alleviate physical human suffering by providing direct aid to the sick, the hungry, the poor, and the dying. Priestesses of the order can be found in enterprises ranging from the running of hospitals to missionary work to hard agricultural labor. It is often said that members must be equally comfortable "elbow deep in blood or knee deep in mud."

In addition to covering the order's history, present situation, scriptures, and lore, the article details how one joins and lives in the order. Also included are descriptions of three specialist subgroups in the order: the midwives in the Daughters of St. Eaclid, the missionaries of the Shepherdesses of Valon, and the Sisters of Deliverance, also known as the Merciful Sisters, who are dedicated to the care of the dead and dying.

Jarin (#5849)


The Jarin people were the first human inhabitants of Hârn. Many of the barbarian tribes of Hârn are of Jarin blood and small pockets of civilized Jarin can be found in Evael (kingdom of the elves) and Azadmere (land of the dwarves). Most civilized Jarin, however, live in the Kingdom of Orbaal, where they struggle under the rule of the Ivinian vikings who invaded northern Hârn during the last century.

The Jarin article describes the history of this ethnic group as well as their religion, law, art, folkore, and many other aspects of their culture.

The HQ release will also include Atlas Hârnica Map H5


Brand new 3rd editions of Hârnworld and Hârndex are now available. These are now 2 separate products.  Note: Hârnworld and Hârndex were sent to HârnQuest subscribers automatically.

HarnWorldHârnWorld 3rd ed.
HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.  

The HârnWorld module is sold in a 3-ring binder and has two components:

Hârn Overview: This 58-page Hârn article is a general overview of Hârnic cultures, governments, economics, history, and more. It also includes campaign aids for such tasks as generating weather conditions and character backgrounds.

Hârn Regional Map: The map of Hârn provides a vast amount of information with a unique cartographic system developed specifically for fantasy gaming. The area detailed measures 620 by 930 miles (1000 by 1500 km). The colors and textures show vegetation and terrain as noted on the map key.

HarnDexHârnDex 3rd ed.


Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It is sold in a 3-ring binder and includes the following information:

Geographical Entries: Every settlement shown on the Hârn Regional Map is listed, along with many non-map entries. Location entries give the name of the holder, the liege, and approximate population, plus historical and biographical notes as applicable. Populations include nearby villages that owe fealty or taxes directly to the local government. Most other features shown on the Regional Map are also listed, including rivers, lakes, mountain ranges, etc. The grid location of all geographical features is given.

Economic and Guild Entries: The guilds common to Hârn are listed in Hârndex, along with a wealth of information about Hârn's economy.

Religious Entries: The religious information given in the general Hârn article is greatly expanded in Hârndex. Entries can be found on each deity and religious order.

Cultural/Political Entries: All of the cultures and states named on the Cultural-Political Map (in the Hârn article) are described in Hârndex. There is an entry for each barbarian tribe, each kingdom, and most unique creatures.

A Note on this Edition: This third edition of Hârndex is a compilation of the entries from the first and second editions, published in 1983 and 1990 respectively. It also contains material from the "Hârnic Dictionary" that was published as part of HârnPlayer in 1994. Additional text, illustrations, and maps in this edition have been taken from Hârn material published by Columbia Games between 1983 and 2014.  


OrbaalOrbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom's fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between the two cultures, encouraged by an active but disorganized Jarin resistance.

Orbaal is an exciting kingdom for your Hârn campaign. The unstable political and cultural environment provides a variety of adventure opportunities for your PCs.

The Kingdom of Orbaal module is the perfect companion to other Columbia Games publications, including keeps, castles, and adventure sites.  

Orbaal is sold in a 3-ring binder and includes a large kingdom map (while supplies last).



In 2015 we'd like to support a healthy number of Hârn events at gaming conventions worldwide.  Specifically we wish to support GMs who are using non-HârnMaster RPG systems but playing with the Hârn setting (or parts of it).  Perhaps such GMs have felt uncomfortable asking for official support from Columbia Games, but we are trumpeting the fact that we support all Hârn events. We also believe showcasing Hârn using other systems will help expose the unique and exciting elements of the world to a new generation of gamers.

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© Chris Baylis 2011-2015