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MINIMUM is an all action game available on the PC Steam. It is mainly a cooperative game and
has the regular features most TDM (Team Death Match) gamers experience, except instead of the
characters being warriors or soldiers based on human army units, the players control mechanical
champions that look like they are constructed from retro LEGO pieces. (it should be noted that
this is NOT an actual LEGO game).

Set in a minimalistic stylized universe, Minimum features fast-paced combat with an elaborate
blueprint crafting system that pits two teams against each other with their own gigantic robotic
Titan.

    

Once installed there are three headers that immediately spring up into visuality - KILL FEST,
BULLET HELL 10 and SPEEDY SHOTGUN 10.
KILL FEST - requires you to kill 10 players (that's what it says but hopefully it means 10 player
characters, otherwise there could soon be a shortage of gamers in the world).
BULLET HELL 10 - requires you to kill 10 players (please see above note) but using the Bullet
Hell ability.
SPEEDY SHOTGUN 10 - requires you to kill 10 players (please see above note) but using the
Speedy Shotgun.

Selecting the PLAY NOW button which appears as a large rectangle above the menu containing
the previous three games directs you to the tutorial and then the choice of TDM v Players, TDM
v A.I. (Artificial Intelligence) which are cooperative games versus the Horde, and the main game
which is the Titan Mode.

    

The tutorial is quick and fun, teaching you the basics, and giving you just a tiny insight into how
the game plays. The Mech warriors are not clunking vehicles as seen in movies and comics, they
are instead actually Robots, fluid in movement and move like the majority of avatars in most MMOs.

This is a fun game, it isn't brilliant or a must have game, but it is fun. Movement is WASD, and the Run,
Jump, Shoot controls are regular to players of this type of action game.

These Mech Robots are called TITANS.When you destroy a Titan it explodes into several pieces
the majority of which dissipate into thin air (or perhaps thick air, anyway, they disappear) leaving
behind a few Blue or Yellow parts, called CREEPS; this called, unsurprisingly, the CREEP phase.
You get rewards for blowing up Creeps. Generally you chase the Yellow Creeps and gain rewards
from the Blue Creeps - they aren't scary though so no need to get creeped out !!!

    

In general, at least throughout the tutorial, White characters are the good guys and Red characters
the bad. Your weapons reset if your Titan dies but any armour you have obtained doesn't reset.
The more enemy Titans you destroy the more resources you gather to build bigger and better weapons
and armour for your own Titan.

You spawn and respawn in Spawn Containers and these are safe zones. The enemy may be close
by but they cannot get to you while you are spawning or respawning (after dying) which gives
you a chance to get your bearings before going out into the arena (generic name for the area of
combat). Your spawn container is white, your opponent's spawn containers are red, keeping in line
with the basic theme of the tutorial.

The TDMs (Team Death Matches) pit 2 teams, a Red and a Blue team, (leaving the Red/White theme)
against each other. These battles are very similar to all other Death Match games which basically means
they are crazy maniacal fun. I did seem to think that the width of vision is a little tighter in MINIMUM
than I have experienced in other TDMs as I kept getting shot from off-screen more than I generally am.

In the main game the teams are battling for resources that are required to power their Titans. Once
ready the players use these Titans to destroy enemy bases.  If you play against the Horde you will be
in a 4-player team up against such adversaries as: Dinosaurs, Ninjas, Astronauts and Samurai.

The characters and background are blocky, as you would expect retro style game scenery to be, the
combat is fast and deadly - as a noob in the TDM I was spawning almost every couple of minutes (if
that long) but the movement is a lot smoother than you would think from the style of the graphics.

 


 

 

© Chris Baylis 2011-2015