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SAN JOSE, Calif. – May 13, 2014 – Phoenix Online Publishing™ is terrified but darkly compelled to announce that The Last Door: Collector's Edition™ will be coming to Steam, GOG, and other major online retailers for PC, Mac and Linux on May 20th, 2014, as well as the Phoenix Online Store (www.POStudios.com). A multiple Best Games of the Year award-winner, this low-res, high-suspense point-and-click advent! ure, hailed as "a love letter to H.P. Lovecraft," will feature all-new puzzles, scenes, and stories, as well as enhanced graphics and remastered sound.

Featuring all four critically-acclaimed episodes of occult and otherworldly horror, The Last Door: Collector's Edition includes exclusive new content and unlockable bonuses, and invites players to journey alone into the dark to stop an ancient evil from stirring in the shadows of Victorian England. This must-see special edition of the game 148Apps calls “a series not to miss out on" creates its chilling atmosphere with an award-winning musical score, creepy sound effects, and excellent storytelling rather than relying on visuals, letting the players’ imaginations take control as they explore ancient manors, decaying tenements, and twisting underground warrens with little but a lamp and magnifying glass to guide them.

“The Last Door Collector's Edition represents a great milestone in the trajectory of the project since it represents the fruit of more than a year of hard work and efforts,” says Mauricio Garcia, Project Manager. “We feel ourselves really lucky to partner with a publisher like Phoenix Online that seeks to bring indie-developed games that focus on rich storytelling and atmosphere to the worldwide market, and this philosophy perfectly matches the one behind our beloved game."

The Last Door: Collector's Edition™ will be available for just $9.99 when it releases, and will be available for additional platforms such as mobile devices later in 2014. For more information, please see www.POStudios.com.

About Phoenix Online Publishing – Every Game Has a Story™

Phoenix Online Publishing is a new independent video game publisher dedicated to bringing compelling and cutting-edge story-driven titles to market worldwide in every genre and across the full range of gaming platforms and devices. Providing game makers with business management, marketing, media and digital/retail distribution services, the company is committed to providing a platform for bringing titles with rich storytelling and atmosphere to life. Designed by indie game developers for indie game developers, Phoenix Online Publishing operates in parallel with Phoenix Online Studios, an award-winning game development studio (The Silver Lining, Cognition), and maintains a global network of development, publishing and distribution partners. More information about Phoenix Online Publishing can be found on the company's website, www.POStudios.com

About The Game Kitchen

The Game Kitchen is a small indie team based in Seville, Spain. Founded in 2009, the Spanish developer creates games for mobile devices and PC, always keeping accessibility and social change in mind, and is currently focused on creating independent original titles. In addition to The Last Door, an episodic point-and-click horror adventure game, they are also the developers of Rotor’scope: The Secret of the Endless Energy (XBLA, 3rd prize winner in Dream.Build.Play 2009) and Dungeon Defiler (iOS, 2012). Learn more at www.thelastdoor.com and www.thegamekitchen.com.

The LAST DOOR: COLLECTOR'S EDITION
The Game Kitchen

This is a game for point and click players who enjoy a decent mystery story and who aren't that  hung up on the onscreen graphics. The story is very well devised and its mystery twists and turns throughout the several Acts, but it isn't the type of gameplay I personally enjoy. Graphics aren't the main thing that makes a game enjoyable for me, let's face it there are lots of what is referred to as "retro" games now available and I have played and enjoyed many of them, but The Last Door is so blocky, at least on my screen, with no option to change the resolution, that I find it difficult to see whatever it is I am finding when the cursor turns to a hand, the indicator which shows there is something to do.

The game begins in a room where a very pixelated man stands amidst what I assume is a number of even more blocky furniture. Using the mouse you can click and move him around the room but he cannot leave it - the "window shape" gives the impression that it may be a cell
of some kind. After a search of the room (moving the cursor until the pointer changes) you locate a chair and then a brown line from the ceiling. Figuring this was a way to escape from the room, I clicked on the brown line (deciding it must be a rope or ladder of some sort) expecting the man to climb up and out. Instead he stands on the chair and pulls the rope to his head and before I know what I am doing the chair has been kicked away and the man is left hanging, kicking his legs for a few seconds and then he hangs still.

Then the screen advises me it is 1891, the hanged guy was Anthony Beechworth, an old school friend of Jeremiahs, and the investigation begins. I admit that I am not so young now and even with glasses my eyes aren't as sharp as they used to be, and so that is the reason I am giving for not being able to continue too far into this game - the blocky pixels are causing me eyestrain.

To show what I mean, this screenshot supposedly shows your avatar (Jeremiah Devitt) studying, from a distance, crows feasting on something - you cannot get close enough to see what it is. If you can make out crows from that black blob with red dots,on the right of the picture, then your eyes are far better than mine. As I said, the actual story is worth pursuing so if your eyes are working better than mine then I do honestly suggest that you persevere - I cheated and found a walkthrough online that allowed me to follow the tale - particularly if you enjoy a good horror mystery story. This is a tremendous feat of programming in the old style and the story really has that Lovecraftian feel to it.

© Chris Baylis 2011-2015