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  Based on the television show.

The first thing I noticed once this game had installed was that there are very few options under the [options]
menu header; in fact the only option is whether to have controller vibration on or off. This is unusual but it
does mean that you haven't got a lot of messing around before you can get to grips with the game and the story.

There are three choices of difficulty to select from:

Casual Play - for players who are fairly experienced

Normal Play - for experienced and veteran players who like their games to be abit of a challenge

Extreme Play - not available until you have completed the Normal Play option


Start by watching Korra in action as she wins the big Arena fight - you get to play a little but your control is
minimal - and then she is grabbed on her way home, drugged in an alley by poison darts and the game is about
to begin for you.

Korra fights by bending the elements, Air, Water, Fire and Earth, though she doesn't (or at least you don't) have
them all available at first - you have to earn them. You also have to learn how to control the bending and know 
how to utilise it, changing to the necessary element to have the best attack against the enemy. But first off you
have to regain the bending ability which has been stripped off Korra by a Chi blocker (this blocks her Chi or
Spirit Energy).

Korra owns a huge bear-like dog called Naga who she calls up when needed. At the start of the game, after a few
fights, Korra has to ride through the town collecting the power-ups that form lines along the right, left, centre, up,
down, and in the air. This part is like a time trial in a motorbike race but with no opposition and the need to get as
many adds as possible. The control is not as good as I would have liked and I found that though it was easy to get
the adds along the road once I was up a slope and needing to go round tight corners I more often than not hit the
first wall I cam to - respawn and start the race again.

Things that made the ride exciting were the speed and the positioning of the adds. Also there were rankings after
each section - it is a very long ride - and although I completed it which allowed me to carry on playing my scores
were mostly Cs with only one A and one B. However in the streets there were no signs of life, no people or animals,
no animation at all, and everything looked flat and uninteresting as in 2D. 


Korra uses Spirit Energy for her element bending so there are times when you have to let her rest, if only for a moment
or two. She can also quickly gain Spirit Energy but to do this means halving her attack and seeing as you only need the
extra energy when you are fighting an end-level or heavier adversary it seems a bit daft to lower your attack when you
most need it.

I am not familiar with the television series and so I cannot say whether the game meets, exceeds or fails at expectations
based on what has previously passed. As you have probably guessed I am not a great follower of animé, though that in
itself is possibly too broad a statement as I have enjoyed some of the back-to-front published animé comics that I have
read. It's just that I don't know enough about animé and its characters to say that I am in any way knowledgeable. I do
like some of it - Sailor Moon for example and Pokemon - but don't ask me to name all the characters, even from them.

Anyways, back to Korra. It's a third-person combat game set against an oriental background. The combat is okay, not
startling brilliant but not overly bland, the adversaries have low intelligence, but that's generally good because what they
lack in IQ  (or A.I.) they make up for in number, the scenery is acceptable but as the action is pretty fast and mostly also
almost non-stop you really don't have that much time to admire (or not - whatever the opposite of admire is) it.

Having played a fair number of this type of game, The Legend of Korra compares favourably to the others.



© Chris Baylis 2011-2015