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Brand new 3rd editions of Hârnworld and Hârndex are now available. These are now 2 separate products.  Note: Hârnworld and Hârndex will not be sent to HârnQuest subscribers automatically.

HarnWorldHârnWorld 3rd ed.
HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure. 

The HârnWorld module is sold in a 3-ring binder and has two components:

Hârn Overview: This 58-page Hârn article is a general overview of Hârnic cultures, governments, economics, history, and more. It also includes campaign aids for such tasks as generating weather conditions and character backgrounds.

Hârn Regional Map: The map of Hârn provides a vast amount of information with a unique cartographic system developed specifically for fantasy gaming. The area detailed measures 620 by 930 miles (1000 by 1500 km). The colors and textures show vegetation and terrain as noted on the map key.

HarnDexHârnDex 3rd ed.
Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It is sold in a 3-ring binder and includes the following information:

Geographical Entries: Every settlement shown on the Hârn Regional Map is listed, along with many non-map entries. Location entries give the name of the holder, the liege, and approximate population, plus historical and biographical notes as applicable. Populations include nearby villages that owe fealty or taxes directly to the local government. Most other features shown on the Regional Map are also listed, including rivers, lakes, mountain ranges, etc. The grid location of all geographical features is given.

Economic and Guild Entries: The guilds common to Hârn are listed in Hârndex, along with a wealth of information about Hârn's economy.

Religious Entries: The religious information given in the general Hârn article is greatly expanded in Hârndex. Entries can be found on each deity and religious order.

Cultural/Political Entries: All of the cultures and states named on the Cultural-Political Map (in the Hârn article) are described in Hârndex. There is an entry for each barbarian tribe, each kingdom, and most unique creatures.

A Note on this Edition: This third edition of Hârndex is a compilation of the entries from the first and second editions, published in 1983 and 1990 respectively. It also contains material from the "Hârnic Dictionary" that was published as part of HârnPlayer in 1994. Additional text, illustrations, and maps in this edition have been taken from Hârn material published by Columbia Games between 1983 and 2014. 


OrbaalOrbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom's fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between the two cultures, encouraged by an active but disorganized Jarin resistance.

Orbaal is an exciting kingdom for your Hârn campaign. The unstable political and cultural environment provides a variety of adventure opportunities for your PCs.

The Kingdom of Orbaal module is the perfect companion to other Columbia Games publications, including keeps, castles, and adventure sites. 

Orbaal is sold in a 3-ring binder and includes a large kingdom map (while supplies last).



In 2015 we'd to see a healthy number of Hârn events run at conventions worldwide.  Specifically we wish to support GMs who are using non-HârnMaster RPG systems but playing with the Hârn setting (or parts of it).  Perhaps such GMs have felt uncomfortable asking for official support from Columbia Games, but we are trumpeting the fact that we support all Hârn events. We also believe showcasing Hârn using other systems will help expose the unique and exciting elements of the world to a new generation of gamers.



Centaur, Bestiary article

Chimerae: Centaur (#4625A)

The centaurin are a race of creatures with a blend of humanoid and equine features, frequently described as having the torso of a man atop the body of a horse. Although the centaurin live in many places on Hârn, they are rarely seen. They are nomadic and avoid areas of human occupation; they do not welcome intruders. Although they are virtually unknown in civilized Hârn, their ranges intersect with those of many of Hârn’s tribal nations.

Chimerae: Centaurin is a bestiary article that includes full descriptions and HârnMaster stats. It describes history and origins, ranges, society, present relations, and combat and skills. It is an expansion to Chimerae, which describes other part-human, part-beast creatures.

Arathel #10: Haakapik Inn (#5807B)

Haakapik Inn, Orbaal

The Haakapik Inn is on the bleak, rocky shores of Arathel, a small island off the northwest coast of Orbaal. Visitors include merchants and ships' crews seeking rest after a long voyage. The inn is an important hiring hall for sealing captains seeking additional help or replacing injured hands during the spring and summer months. The Haakapik Inn serves mostly Ivinians, as proprietor Jarri Kurn makes it clear that Jarin are not welcome at his inn.

The Haakapik Inn article provides details about the inn's accommodations and services, as well as its menu, staff, and regular clientele. Detailed floor plans are provided as well as several adventure hooks. This article is a companion to Drunken Hake.

Minilaous Keep (#5670)

Haakapik Inn, Orbaal

Minilaous is a keep and barony southwest of the Kandian city of Aleath. The keep is nestled atop the high cliffs of Mercia Bay. The region has a rich heritage, arising from a mix of cultures. The area was decimated during the Theocracy of Tekhos but emerged as an independent kingdom before becoming part of the Kingdom of Kanday. The barony is held by Baroness Iala Pesirias, the only female tenant-in-chief in the kingdom.

The Minilaous Keep article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. A full description and color floor plans are given for the keep. Also includes color local maps for GMs and players.

Moleryn Castle, Tharda

Moleryn Castle (#5788)

Moleryn is the capital of the Thardic Republic’s Ramala Province and the seat of the provincial magistrate and marshal. It is also the headquarters of the Ramala Legion and houses two of its eight companies. Moleryn sits on the Salt Route, the main corridor for trade between western and eastern Hârn, and prospers as an important trading center.

The Moleryn Castle article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. A description and color floor plans are given for the castle, as well as for the Magistrate's Palace, home to the corrupt government officials. Also includes color local maps for GMs and players.

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