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The Gateway to Vespuccia, the City of Air and Light, Lamplight City - the thriving port city of New Bretagne is a beacon of progress and industrial advancement in the New World. Yet beneath the promises of a shining 19th-century future, the city rests upon foundations of poverty, class struggle, and crime.

For police detective turned private investigator Miles Fordham, Lamplight City's shadowy corners are just part of the territory. But with his former partner constantly speaking to him from beyond the grave, his grip on sanity is slowly loosening. Can Miles find justice for his clients and track down his partner's killer before his entire world comes apart?

Lamplight City is a detective adventure set in an alternate steampunk-ish "Victorian" past.



  • Be the detective you want to be. But prepare to face the consequences.
    Investigate crime scenes, interrogate suspects, get information by any means necessary. Follow the law or make your own rules, but how you choose to act will affect people's attitudes towards you.
  • Five cases to solve, with multiple suspects, false leads, and different outcomes.
    Never find yourself stuck in a dead-end situation. If the case becomes unsolvable, simply move on to the next one. The story will adapt based on your choices.
  • Single click interface with no inventory.
    Gather clues and documents in your casebook for review. Item manipulation is handled via a context-sensitive cursor.
  • A fictional city with four boroughs to explore, each with their own unique flavor.
    Players will visit each of these boroughs throughout the game, exploring themes such as class divide and the public's fear of emerging steam tech.
  • Inspired by the works of Edgar Allan Poe and Charles Dickens.
  • Meet over 50 professionally voiced characters.
  • Original score by Mark Benis



Windows   Mac OS X


    • OS: Windows ME or later
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 2 GB available space
    • Sound Card: All DirectX-compatible sound cards


LAMPLIGHT CITY is a point and click adventure which has an unusual twist to it. Anyone old enough to remember the television show "Randall & Hopkirk/Deceased" will enjoy this trip down memory lane and appreciate the twist just that little bit more.

There are two main characters in the game, Miles Fordham and Bill Leger, both of which are Private Detectives of note. They are called in to investigate the spate of burglaries at a Florists Shop in New Bretagne owned by Mrs Hanbrook. It appears that the burglar is breaking in, stealing exactly two lilies and leaving the correct amount of cash for them on the counter. Mrs Hanbrook didn't want to call the police because nothing was being stolen, though she was concerned about the break-ins, however her assistant of ten years, Trevor Hastings, had taken it upon himself to call in the two dicks.


There are several parodies of history in the game, such as the shot of the HMS Ligeia Airship high in the sky when the two heroes stand outside the Flower Shop. Later a newspaper, the New Bretagne Gazette (which enjoyably costs 'one copper'), reports that the Airship, along with all of its passengers, including Prince Harold, explodes (the Hindenburg?). Later we learn about a Madame DuPree who was presumed dead, buried, and then unburied as she wasn't dead when they closed the coffin lid, and Albert Martin who is in gaol for her 'murder' and days away from execution. The tale starts with a super twist (which I may or may not have already ruined for you) and spirals into an investigation of incredible and unbelievable proportion, both amusing and interesting. We also learn about something called 'aetheric experiments' (to be honest I had no idea what aetheric experiments were and so I Googled about them. I found several pages, read many of them, and still have very little idea what they are) which are some science projects, apparently, though what exactly they have to do with the Flower shop burglaries is beyond me.


The game has the usual adventure-style puzzles where you find locks that need you to locate the keys for them and other things that seem to make sense in your head but cannot be actioned until you have found and activated whatever the trigger mechanism is. The game play it moves along quite sleekly despite its scenes being deliberately darkened for effect, and the Victorian styled characters certainly add to the 19th Century atmosphere very nicely, as do the beautifully detailed background sceneries.

The games uses the click-on-the-map mechanic of traveling from Place to Place and (as usual) each time you discover a new location that requires investigation it appears on your map. Despite having such old mechanics and graphics two-steps up from retro pixellations this is a fun game that relies on its story telling and investigative promises than $1000s of dollars of special effects.

Fans of detective, investigation, point and click games will find this inspirational. When the game is complete and released I hope to be able to tell you more, but at the moment I don't wish to give too much away. 


© Chris Baylis 2011-2021