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Iratus: Lord of the Dead is a dark turn-based RPG from Russian developer Unfrozen and is essentially Darkest Dungeon meets Overlord! 

Dominate your enemies and raise an army from their corpses in this challenging new game from Daedalic Entertainment and Unfrozen 
HAMBURG, Germany — July 24, 2019 — Daedalic Entertainment and indie developer Unfrozen have unleashed the devilishly evil roguelike RPG Iratus: Lord of the Dead on Windows PC via Steam Early Access. Flipping the script on classic fantasy RPGs, Iratus: Lord of the Dead makes you a newly resurrected necromancer on a bloody quest for vengeance against the fools who imprisoned you.
The new launch trailer shows more:
Wield an array of occult powers to make your enemies recoil in fear, using the blood, guts, bones and souls of the fallen to create monstrous pawns for your own personal army. With four different skill trees to master (Alchemy, Magic, Ire and Destruction) and nearly 100 different minion skills to unlock, you’ll have plenty of choices to defeat your foes in turn-based combat.
Iratus: Lord of the Dead is a delightfully difficult roguelike that challenges your strategic prowess on all fronts, with permadeath affecting not only minions but enemies, as well. Body parts and essence are finite resources in the game’s sprawling dungeon overworld, so you’ll need to think carefully about what you conjure and how it’ll help you exact revenge.

Key Features


Iratus: Lord of the Dead will be continuously updated and expanded throughout early access with new content, features and improvements. To stay up to date on the latest developments, please visit Iratus: Lord of the Dead on Steam.

There are three difficulty levels plus the Tutorial: Cakewalk; More Pain; Good Always Wins. If you start the Tutorial you have to complete it before being allowed to move onto selecting one of the tougher levels. The Tutorial takes players through all the possibilities of character (minion) development. Minions have 5 basic abilities and one ultimate ability. You begin with a Skeleton and a Banshee in adversarial combat with a Hunky and a Miner but within a battle or two will have a grid capable of portraying 16 minions (there may be even more as you progress) and will also have already created several minions for your growing force.

In the first series of creations I added another Skeleton, a Zombie, a Wraith and a Dark Knight. When you accept battle you select your force and then they, along with the opposing minions are randomly shuffled and appear as thumbnails across the top of the screen in the order they will be taking their turn. This way you can sort of plan your moves as you know what abilities and powers are going to be available to you and when.


Front and centre the combatants line up to the left and the right facing each other side-on. The first minion in the upper row selects who they wish to attack - they can select anyone in the opposition no matter the position they are in - and then their opponent is moved through the ranks to face them. Depending on the minion's abilities they will swing a weapon, breath on their opponent, whatever they do by default or by your choice from their powers. A health bar along the base of each minion shows their current plummet towards death - a star spangled explosion into  oblivion.

Graphically this game looks exciting, minions in various colourful battle-clothing and detail standing large as life and taking up around 40% of the screen. The surrounding dungeon walls and backdrop are beautifully constructed but take no part in the proceedings apart from looking good. The third of the screen under the minions has all the necessary data about skills, abilities, powers and minion stats. If one of your minions is 'at bat' then you have time to take all this info in prior to beginning the fight, but if you are the defender the opposition will strike when they are ready.


Damage done may be physical, magical, stressful. When you defeat an enemy they explode, as mentioned above, but once you have won the actual battle you collect the rewards. IN most games this would be mainly better equipment, weapons and/or gold but in IRATUS you gain body parts; these are used for creating new minions by either manually placing the 'bits' into the associated slots or simply clicking on the auto-fill button and let the game select the parts you need. In some games this may be important as parts might be different/better than other parts, but seeing as these body parts appear to have no specific advantages over each other letting the auto-fill do its job is the easiest and quickest way to play.

This is a basic combat game with the addition of creating your own units. It is visually good and has the ability to allow players to let off steam without punching walls. It appears to be too easy to win to begin with but once it has lured you in and captured your addiction to combat then things start to go awry a little and the 'bad' guys get more creative and thoughtful when attacking, thus making the players have to out-think the machine. Not my favourite genre of game but that's a personal view, the game itself does all it says it would and in a very efficient and adrenaline pumping manner.


© Chris Baylis 2011-2015