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The Order of Hyvrik is the main arm of the Laranian Church in western Harn and stands as a spiritual bulwark against the churches of Agrik and Morgath that seek to dominate the region. Most of the order's clerics and houses are in the Kingdom of Kanday. Although the order maintains temples in the Thardic Republic and has a small, covert presence in the Kingdom of Rethem, many view it nonetheless as an instrument of Kandian royal policy. The grand temple in Aleath is the headquarters of the order and the residence of its Turintesa (grandmaster), Toril Elcher.
Larani: Order of HyvrikOrder of Hyvrik (Larani)

The Order of Hyvrik is the main arm of the Laranian Church in western Hârn and stands as a spiritual bulwark against the churches of Agrik and Morgath that seek to dominate the region. Most of the order's clerics and houses are in the Kingdom of Kanday. Although the order maintains temples in the Thardic Republic and has a small, covert presence in the Kingdom of Rethem, many view it nonetheless as an instrument of Kandian royal policy. The grand temple in Aleath is the headquarters of the order and the residence of its Turintesa (grandmaster), Toril Elcher.


              

    

 Order of the Checkered Shield
The Laranian Order of the Checkered Shield is sponsored by the clerical Order of Hyvrik and was founded in 622 by King Andasin I of Kanday to guard the northern border of his realm. The order is based at Menekod castle, which it took from the Agrikan Order of the Copper Hook during Ezar's War. Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism.

                                                                                                                                                                                                                                                             The Laranian Order of the Checkered Shield is sponsored by the clerical Order of Hyvrik and was founded in 622 by King Andasin I of Kanday to guard the northern border of his realm. The order is based at Menekod castle, which it took from the Agrikan Order of the Copper Hook during Ezar's War. Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism.

Order of the Checkered ShieldDyrisa Laranian Temple

Dyrisa’s Laranian temple is dedicated to the goddess' holy silver sword and is commonly referred to as the Temple of Avarkiel. It is run by the Order of Hyvrik and stands in the center of Dyrisa in honor of Larani’s role in the victory of King Andasin I over the town’s Morgathian overlord in 620. Nobles and commoners come from leagues away for Soratir services.

 

Chyrefal CastleChyrefal Castle

Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn's Ikoshire. The majestic castle town is home to Hârn's premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers' fair attracts boats from all over eastern Hârn. Chyrefal is held for the king by Sheriff Balsen Torele. Communication with Cherafir can be difficult and the crown leaves Ikoshire very much on its own. The sheriff holds moots irregularly.

The Chryefal Castle article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. Included are GM and player local maps as well as interior plans of the castle and the nearby chantry.

This is a Hârn Classics release. Portions of this article were originally published in 1992 as part of Hârnlore 11. The article has been upgraded new color artwork, redrawn maps, and expanded descriptions of the town locations. In addition, this article includes floor plans and descriptions of the castle citadel that were never before available.


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Location Expansions.
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5806: Zynholm Thran
Zynholm is a fortified thran held by Clan Saargax from Orbaal's King Alegar II. Melvold Saargax, the current valhakar (clan leader) is stern and demanding to the Ivinian clans that owe him tribute and a harsh overlord to the oppressed Jarin population.

The Zynholm Thran article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. Includes color GM and player local maps, and floor plans for the clanhouse temple of Sarajin.

5776: Telen Castle
Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion. The town's population has tripled in the last century, making it the third-largest settlement in the Republic after Coranan and Shiran.

The Telen Castle article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. Includes GM and player local maps as well as interior plans for the fortified villa of the powerful Nordaka clan, all in full color.

This is a Hârn Classics release. Portions of this article were originally published in 1987 as part of the Thardic Republic Module. The article has been upgraded with new color artwork and redrawn maps, as well as expanded descriptions of the town.

4636: Weasels
Weasels are the largest group of carnivorous mammals. In addition to the true weasels such as the stoat, mink, polecat, and sable, the weasel family encompasses subgroups as diverse as badgers, otters, and wolverines. Although geographically widespread and common, they are stealthy creatures and rarely seen in the open.

Weasels is a bestiary article. It describes the habitat and physical attributes of badgers, weasels, stoats, minks, polecats, sables, river otters, sea otters, and wolverines. Also included are details for hunting and trapping these creatures, fully compatible with the Hunting article (COL #4841).

5702A: Thay #B9: Jeweler
Rulf of Iachome, a master in the Jewelers' Guild, operates a mint in the city of Thay. He has a license from Melderyn's King Chunel to mint coins. Rulf's predecessor cheated the king and produced underweight coins; his hands are still nailed to the door of the mint as a reminder of the penalty for committing fraud.

This article is a location expansion intended for use with the City of Thay article (COL #5702). It describes the master jeweler and his establishment. Full-color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.

4751A: Clord #20: Woodcrafter
Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan's designs are utilitarian, they are finely finished and blemish free.

This article is a
location expansion intended for use with "Clord Manor" article in the HârnManor module (COL #4751). It describes the master woodcrafter and his establishment. Full color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.


5890A: Sorkins: The Seven Brothers
Deep in the densely wooded foothills of the Sorkin Mountains northeast of Gardiren in the Kingdom of Kaldor, a clearing in the woods holds a ring of standing stones that the Taeldan tribesmen call the Seven Brothers. The Taelda revere the stones and use the site for sacred ceremonies, led by mysterious Guardians.

This article is a
location expansion intended for use with the Sorkin Mountains article (COL #5890). It describes the Seven Brothers site and the tribesmen who act as its protectors. Includes a color local map and several adventure hooks the GM can use to bring the location into play.

© Chris Baylis 2011-2015