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   Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income. 
The Imrium Castle article describes the settlement's history, government, religion, and economics, with special attention to the lucrative salt trade. Detailed descriptions of craftsmen and other locations in the settlement are included, as well as full-color GM and player maps and complete floor plans for the castle, the residence of the district legar, the ruined temple of Agrik, and the Cave of Avathos, where surplus salt is stored and, legends say, an ancient crypt is hidden

  Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies, including key clerics, as well as many enemies. The Kiban Castle article describes the settlement's history, government, religion, and economics, and provides details for some of the craftsmen and other locations. Includes full-color GM and player maps as well as complete floor plans for Caer Kiban, the earl's castle.

  Rodents are the most numerous of all mammals. They are very adaptable and are found in practically every environment on the Misty Isles. Some species, especially mice, voles, and rats, survive at the bottom of the food chain by their sheer fecundity.
Rodents is a bestiary article. It describes the habitat and physical attributes of Hârnic rats, beavers, and squirrels, with full HârnMaster stats. Also included are rules for rodent infestations.

    Rabbits originate around the Venarian Sea. The Jarin and later Lythian settlers brought rabbits with them to Hârn as food animals; over time, they escaped into the wild and have spread throughout the island, although predators generally keep their numbers in check. Hares are relatives of rabbits; however, they do not live in burrows and instead rely on speed to escape. Rabbits is a bestiary article. It describes the habitat and physical attributes of Hârnic rabbits and hares, with full HârnMaster stats.

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© Chris Baylis 2011-2015