The Shadow Academy is on the loose downtown, but the prom is tonight and, worse yet, you’ve got a make-up test tomorrow! But then nobody said things were simple at Hero High!
Teenaged superheroes have hard lives ... just ask them. After all, being a normal teenager is difficult enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers and a secret identity to the mix!
Hero High takes a look at the genre of teen heroes (and villains!) for the Mutants & Masterminds, Third Edition RPG. It contains everything you need to run a teen hero series of your own, with all the trials and tribulations that entails. There’s everything from an overview of the genre to breakdowns of its components and how to use them to create your own unique setting and series.
There’s even an interview with Marvel’s Executive Editor Tom Brevoort, who offers his insights on teen heroes and why they’re so fun and compelling!
Hero High is revised and expanded for Mutants & Masterminds, Third Edition and includes information on the students and faculty of the Claremont Academy, where the heroes of tomorrow receive their training! It also includes the villainous Shadow Academy and the troubled teens who call it home. Plus, there are a dozen heroic archetypes so you and your friends can start playing right away!
Go to the head of the class with Hero High!
Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information in Hero Lab format, so you can import it right into the character management software and use it in your game (or modify it as needed) right away. Where else can you get a super-villain for less than the price of a cup of coffee? It’s positively criminal!
The Skyjacker is a thrillseeker and professional risk taker. He wasn’t built for everyday life and at the first opportunity, he stole an experimental aircraft, kidnapped its inventor, and began his career as a buccaneer for hire along with his crew of Sky Pirates! Now, as aerial pirates, he and his crew make their living stealing from others or selling their very specialized services.
Drive By, the Unstoppable Assassin specializes in hit-and-run tactics, appearing from nowhere riding his motorcycle, firing off shots at his target, and disappearing again before anyone can react. Where does he come from? How does he teleport the way he does? How will the heroes stop him?
Esquire is one of the world’s richest men. He was raised to be exceptional and he has embraced his high status wholeheartedly, even going so far as to hunt people for sport on their turf or, more likely, on his private island. His deadly skill with his specially-designed rifle makes him dangerous, but his money and lawyers make him almost impossible to stop.