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Clash of Cultures
This game has rather taken my fancy: not least because of the fine plastic pieces with which players build up their cities. Each city starts as a circular
settlement and up to four different buildings fit around this as it expands. It’s very neat and looks terrific. Exploring the land brings players the space they need
to found new cities. Not to mention the resources they need to expand their cities and to discover new technologies. These give the empires different strengths and
weaknesses. Add in building ‘wonders’, keeping down the barbarians and the ‘happiness’ of the people and there’s a lot going on in this game. It’s great fun.
For 2-4 players, aged 12+, playing time 4 hours: £58.00

Pandemic (2nd edition)
The second edition is a complete re-design of this terrific cooperative game and includes two new roles that players may have. The basic idea remains the same,
though: players are fighting viruses that are spreading across the globe. If they succeed, they cure the viruses and save the planet. If they get it wrong, pandemics
break out and mankind is doomed! No pressure, then. Pandemic is an absolutely terrific game that continues to provide a thrill every time I play. I’m sure it will
come to be regarded as a classic.
For 2-5 players, aged 12+, 45 mins to play (but you’ll want to play again): £27.00

Back in stock is this is a fascinating and subtle take on life in the China of the Ming Dynasty. Players seek to improve the standing of their family in the three arms
of Government. However, they work within the constraints of Confucian philosophy. In particular, gifts are given and received, setting up a network of relationships
that will lead one family to dominate the government. This is another clever and intriguing game from designer Alan Paull.
For 3-5 players, aged 12+, playing time 100 minutes: £25.00
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© Chris Baylis 2011-2015