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Jane Jensen's GABRIEL KNIGHT: SINS of the FATHERS is now officially 20 years old and to prove it and
celebrate it, Pinkerton Road have licensed the rights from Activison to remake this classic adventure game.

If you remember the original game (I remember the name, I remember playing and completing it, but I can't
remember the game itself) then it will have a special place in your gaming heart as it was one of, if not the best
game of its genre in the nineties. Whether it required a remake for the new influx of computer game players
remains to be seen; my personal feeling is that it will be more popular with the nostalgia crowd than the gamers
of this digital age.

GABRIEL KNIGHT:  SINS OF THE FATHERS®

Experience one of adventure gaming’s most stunning masterpieces all over again in this blockbuster retelling of
the award-winning 1993 murder-mystery, which adds all-new puzzles, scenes, and HD graphics!

Blending the best of yesterday and today, it re-imagines the 1993 original, voted one of the greatest games of all
time, for an entirely new generation of fans. As struggling author and bookstore owner Gabriel Knight, you will
investigate a series of savage ritual killings in New Orleans and their connection to voodoo’s sinister mysteries.

The deeper you dive into master storyteller Jane Jensen’s tale of terror and suspense, the closer you’ll come to
discovering the secrets of Gabriel’s family history–and unfolding his destiny.

  Graphics 2014   Graphics 1993

In the main, the game remains the same. The story is about Gabriel's investigation into the series of horrific murders
in New Orleans that become known as the Voodoo Killings (at least that's how I thought of them). Gabriel is the owner
of an olde worlde book store and thus, once he realises it, has access to a lot of information on the voodoo cult and
ritual killings. Slowly, surely, deeply and darkly, Gabriel gets drawn into the dark tale of folklore, superstition and death,
as he gathers information on these local murders ostensibly for a book he is contemplating writing.

          

Sins of the Fathers was the first in a series of Gabriel Knight point and click adventures and it was the best. The Beast Within
followed a year or so later, whether that will be the case 20 years on I don't know, I guess it depends on the success of this
remake. Everything about the 2014 version is better - the graphics, the movement, the music - making it an experience that
all point and click adventure players, new to Gabriel Knight or not, will enjoy.

The gameplay is semi-linear. By this I mean that it is played in sections, chapters if you wish, where you are virtually free to
roam around doing stuff and speaking to people, but throughout each chapter (yes, I think that sounds better than section) there
is a theme running and you have certain obligations to fulfil or actions to make before the chapter can be closed and the next
one opened; these events are generally known as triggers.

As the story opens out and continues Gabriel discovers that he is descended from a family of Schattenjägers, aka Shadow Hunters,
and in Sins of the Fathers Gabriel's investigation leads him deep into the swamps and back alleys of New Orleans where he meets
a number of archetypal characters, including the scary old hag fortune-teller type, who speaks in (what appear to be) riddles.

Gabriel also meets up with a detective named Mosely who takes a lot of persuading that the hoodoo of voodoo is not overstated.
He also gets help from his long-suffering book-store assistant, Grace Nakimura, who naturally gets herself, and Gabriel, into even
more trouble - but then that's what assistants (especially those of the opposite sex) are there for and thus inclined to do.

I have to admit that at this point I haven't finished/completed the remake. Some of the story and characters are coming back to me
as I travel to new scenes but my memory of the original isn't good enough for me to describe any of the new material that has been
added. Therefore I don'y know which scenes are new or how many of them there are - I am just taking it from what I can discover
online that there are new challenges/puzzles. If you haven't played the game before, or in the past 20 years, these scenes are very
unlikely to make any difference to you anyhow.

Without actually remembering what the original musical score was like, I can honestly report that the "new" soundtrack is very good
and atmospheric and the graphics are an improvement, but then that's a given considering the time difference and the amazing way PC
digitalisation has gone over those years. I know there is this current thing to go for retro-graphic games (something I just don't understand)
but this is a retro game that has been graphically enhanced to enjoy todays technology.

Gabriel Knight: Sins of the Fathers is a game you can immerse yourself in, letting the chilling and eerie atmosphere of old town New Orleans
wave over you and into your very bones, or you can play it more directly by simply following the clues as presented and not taking any of
the sideways diversions that add to the flavour, if not the solving, of the story.

It was great in 1993, it is very good now - and it's available for download on Steam, so it isn't as expensive to buy now as it was 20 years ago.

© Chris Baylis 2011-2015