Games Gazette Logo
inkle, the studio responsible for the Steve Jackson's Sorcery! mobile games, is announcing a new project in partnership with UK publisher Profile Books. 80 Days is an ambitious narrative game with the same type of choice-driven gameplay and branching storytelling as Sorcery! -- on a global scale.

Many years ago Steve Jackson and Ian Livingstone went into writing and editing Fighting Fantasy books. Of these Warlock of Firetop Mountain by Ian is probably the most famous single book. However Steve went further than that and produced a super series of books under the umbrella title "Sorcery". There were, I believe, (blooming memory fails at the wrong time again) 4 books in this series - I still have the set in the loft amongst 100's of other books I am going to read again one day (where have I heard that before?) and now they are becoming available for electronic reading devices. Book 2 -- Kharé: the Cityport of Traps -- will be released for Android on June 10  This follows on from The Shamutanti Hills  and will be followed itself by Seven Serpents and the Crown of Kings

About Steve Jackson's Sorcery!

The Steve Jackson's Sorcery! games put you in the shoes of a hero or heroine on a quest to recover the stolen Crown of Kings. Part 1 involved a journey through the Shamutanti Hills, a perilous landscape that could only be survived with tactical swordplay, clever magic, and good old-fashioned brainpower. But those hills were a cakewalk compared to Part 2's Kharé, a bustling cityport where restless citizens and a brutal goblin army are about to come to blows. Secrets, traps, and trickery abound -- and even if you do reach the locked gate at the far end of the city, it only opens for those who uncover the city's most ancient secrets.

Sorcery! Part 2 is a highly flexible interactive narrative that writes itself around players' choices. With more than 300,000 words (twice the content of the first game) and nearly 10,000 choices to make, the story can be played and replayed with unique outcomes each time. In a feature unique to Part 2, you can challenge the townspeople in Swindlestones, a dice game based on lies and deceit that yields clues to Kharé's traps and enigmas. A detailed 3D street map with additional interior insets of key buildings lets you explore the city inside and out -- a city whose locations change over time as you make your way through. There are also over 30 monsters to fight with swords or fists, more gorgeous illustrations by John Blanche, and an upgraded 3D spellcasting system.

 

© Chris Baylis 2011-2015