Games Gazette Logo

  from EDGE CASE GAMES available on STEAM

Fractured Space is an award winning free-to-play tactical space MOBA. Fight solo in PvE, in co-op or 5-v-5 PvP over five sectors. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance. 

Pick a manufacturer, choose a class and customize your weapon loadouts. Through experience you gain the right to command more ships while earning credits to add them to your fleet. Tailor your craft to your combat preferences with crew and weapon loadout options then take on your specialized role when your interstellar juggernaut warps into battle. 

You captain a vessel of unmatched combat authority choosing from an ever increasing number of specialised galactic warships. Understand your own capabilities and that of your team before taking the fight to the enemy. Experience will expand your ability to choose which victories to chase and how to then leverage them. Mastery of a single ship is your first step, dominance in the war for space coming as your knowledge increases. 

The composition of your team's fleet is vital to your success. Battles may be fought with firepower but they are won with wits. Your team of five will face an equally prepared, equally skilled, equally ambitious opponent in a ceaselessly transforming fight for control. Your plans will evolve, tactics will shift but as a team you will emerge triumphant. Your individual prowess may be significant but it insignificant next to well organised communication, support and teamwork. 

Join us as we throw open our doors on development of a groundbreaking space combat experience. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.

FRACTURED SPACE IS SPACE COMBAT FOUGHT IN GIGANTIC CAPITAL SHIPS.

FRACTURED SPACE:  
     Website  and on YouTube 

Well I never thought that Games Workshop would be outdone when it came to deep space battles but EDGE CASE Games have created here possibly the best space combat game to date.

Elegantly and painstakingly designed and fully detailed in highly defined art this is the closest I have yet seen as to a miniatures tabletop game on a home computer; you feel that you can almost pick these ships up in your hands and move them but of course you have to use the WASD (and other keys and buttons) to control these behemoths of space. Graphics and sounds always help enhance an electronic game and this abounds in excellence in both.

Think of Fractured Space as a MOBA (Multi Online Battle Arena) game which follows the usual mechanics of such games whereby your success in battle gives you the necessary resources, or means to get them, so that you can both grow your armada and customise your ships as you build.

The controls of your ship are via the keys and the mouse, you can pitch up, down and arc to either side, even changing direction as you are moving, but like a ship of the sea you cannot complete a 360 degree roll over. You begin with the use of the Left and Right mouse buttons to fire the onboard weapons, using a circular reticule to aim, and you can use warp speed away from a losing fight with luck and the touch of a key.

  

Before embarking on even the easiest of missions you should most definitely take the tutorial. Like the game itself it is slow and vigilant, deliberate and exacting, but it is the only way you will learn and discover the minute nuances that are the difference between Fractured Space and other space operas. You need to learn how important asteroids can be during massive fleet versus fleet battles and how to use them to avoid heavier damage. You also have to discover the best range for your weapons to do the most damage whilst avoiding taking too many hits, this is done by trial and error, or firing and maneuvering away as quickly as possible.

Despite their size these magnificent ships are quite easy to maneuver in the vastness of deep space which, whether logistically true or not, makes exploration and combat quite fluent in context with the general speed of the game. I was going to go into more detail about the ships until I was informed of another very good website, so rather than repeat or copy and paste the information I wanted to give guidescroll.com the credit for their work and point you in the direction of their site, as I was also pointed. Visiting here will show you the ships and also show you the amount of work that has gone into creating them, plus you'll be able to identify them when you see them onscreen. In fact the detail and descriptions on the guide-scroll site are virtually as good and as meticulous as any found in sci-fi role-playing games books.

    
FRACTURED SPACE is not a quick game to play or to learn. It is heavily into planning, tactics and strategy and requires time and thought if you are to get the best from it. To be honest it deserves more time than I can give it, but I am hoping with the few words on this page to give you an idea of how immense and immensely satisfying it is and can be. It is like playing a film, though not Star Wars or Star Trek, although it is closer to the latter than the former, and is rather more like 2001 A Space Odyssey meets Dark Star with a touch of the strategic intergalactic fierce combat found in episodes of Battlestar Galactica.  It is not quite unique amongst this genre of electronic game but it cannot be generalised, in fact it is actually really hard to really compare FRACTURED SPACE to other games because it is as if it is in it's own niche.

    
You are almost certainly not going to like it if you are looking for a fast paced, all action sci fi adventure, but however, if you like your sci-fi games to be heavy, lengthy, and deep, then Fractured Space is something you should consider.  If you want to take a look for yourself here's a youtube video I found that gives you a fair idea of the gameplay, and although the ships in the video are a bit jerky the movie is better than my static screenshots at showing just how immense and detailed the game is.

 

© Chris Baylis 2011-2015