Nexon races onto Facebook with ‘KartRider Dash’
‘KartRider Dash’ offers same exciting real-time racing experience of the original title with social features
Los Angeles, CA (May 22, 2012) - Nexon Korea Corporation (Seo Min) continues speed into the global social gaming market with today’s open beta launch of “KartRider Dash” for Facebook. “KartRider Dash,” delivers players the same high-speed racing action as the original worldwide hit “KartRider,” but with the added social networking features.
“KartRider Dash” is a racing SNG (Social Network Game) that will extend the reach of the “KartRider” franchise into the social space. Last year, Nexon had successfully launched a mobile version of the franchise, “KartRider Rush.” “KartRider Dash” will allow users to enjoy exciting real-time racing with Facebook friends all around the world without any client installation process.
To join in the fun and begin racing immediately, go to: http://apps.facebook.com/
By using the “KartRider Dash’s” match-making system, players are able to start the game faster and easier with just one simple click. The game also provides optimized features for a social platform such as friend invitation, sending gifts, posting game records and weekly rankings. The game balance has been also adjusted to social platform such as the faster charge of booster gauge and easier control of attack items.
“KartRider Dash” features various game modes including and “item mode” and “speed mode”, also “team mode” and “single mode” are available for racing fun. Players will be able to meet familiar characters, tracks and karts from its original PC version along with new Facebook-only contents.
“’KartRider Dash’ will raise the level of SNG’s with its exciting and competitive gameplay,” said Seung chan Lee, the head of New Development Department in Nexon Korea. “’KartRider’ is a great game franchise and we believe this game will provide social gamers a similar look-and-feel that the original delivered.”
Players can share their “KartRider Dash” experiences with fans at: http://www.facebook.com/
UBISOFT® LAUNCHES TOM CLANCY’S GHOST RECON® COMMANDER
Award-Winning Studio, Loot Drop, Brings Popular Ghost Recon Franchise to Facebook
London, UK — May 21, 2012 — Today, Ubisoft® announced that Tom Clancy’s Ghost Recon® Commander, an isometric tactical combat game, is now available to play on Facebook.
Brenda Garno Brathwaite, Loot Drop’s cofounder and lead game designer, has created features that both hard-core and social game players can enjoy. Hard-core gamers will appreciate the beautiful graphics, tactical gameplay and faithful translation of the Ghost Recon franchise to the Facebook platform. Facebook and other casual game players will like the approachable dynamic combat system and the ability to start and stop the game at their convenience without penalty. Ghost Recon Commander also features 10 replayable missions, three difficulty levels and dozens of weapons for players to choose from to help them win their missions. These features help make Ghost Recon Commander fun for all types of gamers.
“We are taking the popular Ghost Recon franchise and bringing it to platforms that allow players of all skill levels to enjoy at their leisure, on the platform of their choosing,” said Chris Early, vice president of digital publishing at Ubisoft. “This is the basis of our companion gaming strategy that Ghost Recon Commander exemplifies so well.”
“As a longtime fan of the Ghost Recon franchise, I wanted to make a game that would appeal to me both as a fan and a gamer,” said Brenda Garno Brathwaite, lead game designer and cofounder of Loot Drop. “Ghost Recon Commander highlights the tactical gameplay that fans of the series will enjoy in a social environment that’s accessible to all types of gamers.”
In Ghost Recon Commander, players will be able to develop their own “Ghost,” an elite Special Forces operator utilizing stealth, firepower and exciting near-future technology to take command of the battlefield against impossible odds.
Other features in Ghost Recon Commander include:
· Gamer-on-the-Go: Players have the ability to pick up where they left off in Ghost Recon Commander; it doesn’t matter if they’ve been away from the game for a day or for an hour, time is not a constraint.
· Customization: Ghosts can be upgraded and customized with state-of-the-art weaponry, armor and near-future gadgets.
· Asynchronous Co-op: Players will be able to have friends join them on missions or offer themselves up as a mercenary for hire.
Ghost Recon Commander can be played as a stand-alone game or played to tie into the overall Ghost Recon universe. Following Ubisoft’s companion gaming strategy, players are encouraged to play the game alongside Tom Clancy’s Ghost Recon: Future Soldier™, available on consoles May 25th, and Tom Clancy’s Ghost Recon®Online, available later this year. By playing Ghost Recon Commander, players will be able to unlock exclusive weapons, weapon skins and bonuses to use while playing Ghost Recon: Future Soldier and Ghost Recon Online. Ghost Recon Commander players can also gain benefits, such as exclusive characters, by playing Ghost Recon: Future Soldier.
Ghost Recon Commander is available to play for free worldwide on Facebook at: apps.facebook.com/