End of Nations® Is Reborn
Free-to-Play online tactical MOBA gets all-new Alpha and debuts re-engineered build with enhanced tactical gameplay
Redwood Shores, CA (July 18, 2013) The wait is over for fans of Trion Worlds’ upcoming strategy game End of Nations; beginning today, the game’s Alpha server is back online and testing has resumed. The invite-only testing phase delivers noticeably quicker and more dynamic MOBA gameplay, streamlined UI, cleaner graphics, smaller teams and more powerful heroes, delivering an entirely revamped experience.
“We received a tremendous amount of positive feedback from our last round of Alpha testing – and applied those learnings to the game, boiling it down to the strongest core game elements –tactical combat, session-based gameplay, and vastly improved hero units,” said Scot Lane, Executive Producer of End of Nations. “Our core fans have been tremendous during this stage of early development. We are now confident we have the game the fans have been waiting for: a tremendously powerful tactical game that fans of war games and strategy will love.”
Gamers will notice dramatically smaller teams that now range between two and four players, more focused objectives, better balance, more emphasis on commander abilities and four new classes to choose from rather than two major factions in the game, which will substantially improve matchmaking and queuing.
Additionally, players can level up on the fly in-game with new streamlined tactical leveling that allows for quick adjustments during combat – all of which could be the difference between domination and annihilation.
Gamers interested in joining the battle can register for an invitation to the Alpha and Summer 2013 Beta at www.EndofNations.com.