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CCP Games and TianCity Relaunch EVE Online in China

New Territory and Retribution Expansion Drive Groundbreaking Sandbox Massively Multiplayer Game Across 450,000 Subscriber Mark

CCP Games and partner TianCity announced that science-fiction massively multiplayer game EVE Online has completed its relaunch in the Chinese market.  

CCP Games and TianCity have worked together to bring to Chinese players the same single-universe sandbox-style gameplay experience that has captivated gamers worldwide for nearly a decade.  After only seven days on sale, subscriptions for 
EVE Online in China have surpassed CCP’s expectations.

"I can't think of a better way to kick off our celebration of our tenth anniversary than bringing a new era of EVE Online to mainland China, and I welcome them into the world of New Eden as we enter into our second decade of growth and prosperity
for EVE," said Hilmar Veigar Pétursson, CEO of CCP.

In addition to the game’s relaunch in China, CCP also announced that the recent launch of the game’s 18th free expansion, EVE Online: Retribution, has also helped the game cross the 450,000-subscriber mark for the first time in its nearly ten-year
history. "Because of the tremendous effort of the team at CCP, we can proudly say that EVE Online has grown every year since its launch in 2003,” added Pétursson.

EVE Online: Retribution Now Available

Massively Popular Sci-fi Game Releases 18th Free Expansion

[4 December 2012] Reykjavik, Iceland –– CCP Games, one of the world’s leading independent game studios and creator of the award-winning massively-multiplayer online game EVE Online, has deployed its 18th game expansion, free-of-charge, to hundreds of thousands of players worldwide.

EVE Online: Retribution brings visceral consequences to the massive sci-fi universe, empowering pilots to exact revenge on a much larger scale than ever before. A unique bounty hunting system allows players to exert pressure on adversaries at the Alliance, Corporation and individual levels and a new ability to openly sell kill rights means a lot more eye-for-an-eye justice will be had. A reworked “Crimewatch” system makes clear the outcomes of acts both legal and illegal while still leaving limitless choice up to the player who decides to commit them.

In a massive rebalancing effort, every frigate, destroyer and cruiser in EVE will be re-engineered to provide more gameplay options for new players and veterans alike, revitalizing some of the less frequently used hulls.

Each of EVE’s main factions will add a deadly new destroyer to the market with this latest expansion, alongside other new additions: a mining frigate, salvage drones and a micro-jump drive. Further, a situational music system will accompany dozens of revamped sounds in the game. There are also several major changes to the user interface, making EVE Online: Retribution more intuitive without sacrificing any of its intricacy and potential.

“The EVE Universe has always been alive, filled with the choices of the hundreds of thousands of pilots who’ve lived in it,” said Jon Lander, Executive Producer of EVE Online. “With Retribution we’ve made many far reaching changes and I believe that EVE will feel revitalized as we head into our second decade.”

From NPC artificial intelligence changes to corporation recruitment improvements, Retribution is one of the most wide-ranging expansions in EVE’s history, prepping it well for a tenth year of continuous growth.

***The Retribution video trailer: http://www.youtube.com/watch?v=hX0p0irEOls

***A complete list of features can be found on the EVE Online: Retribution feature page:http://www.eveonline.com/retribution

 

© Chris Baylis 2011-2015