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DYING: Reborn PSVR   review by Greg 

I was very excited to play this. I’d not long had my PSVR headset and had already gone through most of the available titles.  Not to mention it’s a horror ‘room escape’ game, which I love!

You find yourself, alone, in a dark, dank room. Brilliant!

At first glance, you see a dirty bed, a small battery operated clock radio on a bedside cabinet and some worryingly dirty overalls on the floor, then you realise all of the windows have heavy duty metal bars – that are bent and twisted out of shape.  “What bent them, must have been big… Hope I don’t run into it…”  The first 10 seconds were awesome…

Then you try to move… Only to find it requires the controller's analogue sticks to turn around and change direction, completely removing any sense of immersion the VR experience offers.  The graphics are good, but choppy especially with the movement. It was such a shame they didn’t take advantage of the VR technology, it would have created a much scarier and intense gaming environment.

In the end, it left you with the feeling that the VR was very much an afterthought, and it would have taken too much time to re-code the movement engine.

It’s very similar to many of the room escape games already out there, you point and click on objects, such as the clock radio to find a battery. You point and click to open a drawer to find a note.  You point and click an electronic organ to find you have to play a 14-note melody to get the next clue?  It’s like SAW meets the Crystal Maze, but with less intensity and hairspray…

Some of the PSVR games, Batman for example, are so intense that anyone from the ‘actual world’ that tries to interact with you, results in you having a minor heart attack and falling to the floor due to the intense graphics and eerie audio.  DYING Reborn sadly misses that edginess and was thus a bit of letdown, in my opinion, mainly because of the poor movement engine.

For a Virtual Reality game you never actually feel immersed in a different world, you’re simply looking at some fairly grim images on a really big screen.

The other disappointment was the lack of content. There are only 3 levels, which take just over an hour to complete.  This would be fine if it was a free download, but for nearly £10 from the PS Store, I don’t feel you get value for money, especially as it’s not the type of game you can , or would want to, play over and over again.

I still feel with the right movement engine and increased content this could be an awesome game, as so many of the puzzles were quite fun to work through. However, in its current format it feels a bit too rushed in order to successfully jump on the VR band-wagon.

© Chris Baylis 2011-2021