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Diablo 3: Reaper of Souls, Ultimate Evil Edition

Blizzard Entertainment

With Diablo II, I had made it a habit to return to the game every so often since its release in 2000 to scratch that distant itch that only the Diablo series seems capable of reaching.  I enjoy similar games like Torchlight and Path of Exile, but it’s not the same, only Blizzard seems to be able to fulfil my hack and slash needs.

   

The Diablo III: Reaper of Souls Ultimate Evil Edition is Blizzard’s latest attempt to improve on a foundation they built in 1996 with the original Diablo and continue to return to, tweaking and improving things with each sequel, expansion and update. They’ve been mastering their craft for nearly two decades now, and the Ultimate Evil Edition is the result of all that work.

Don’t let the lingering hatred for the now long gone auction house fool you; Diablo III was and still is a fantastic game. Like Mass Effect, which is now most often remembered for its unsatisfying ending, Diablo III became defined by a few serious mis-steps on Blizzard’s part. The gaming community is usually willing to forgive, but they’ll never forget, and this fact keeps many from being able to see the game as it is today.

It’s unfortunate, because with its last remaining flaws sanded out, the game Diablo III is today has no equal. If it’s a dungeon crawl you want, none are as polished or as deep as this game is today. If you’re only looking for something to play with some friends, few games are able to match the suite of social features the Ultimate Evil Edition brings with it.