Games Gazette Logo






It is the future, too far ahead for me to still be around but not that far ahead to not be possible. The World as we know it now is and has been going through turmoil never before known. All energy resources were close to depletion and the Dark Ages were about to return but in a completely different way. Space Travel has ceased for good, but before the World Space Agency closed Man built a Station on the Moon but never actually colonised it as there were no resources to sustain life. What Earth does have, well did have, is/was a single beam of energy traveling from the apparatus on the Moon to provide it [Earth] with enough efficient power to keep the populace happy. But of course happiness is only a state of mind and nothing lasts forever.


The Beam suddenly clicks off and the power stops. Earth now has no electricity and with depleted resources it has not much of any type of energy. The obvious answer is to head on up to the Moon and find out why the beam has gone off and to fix it. Not everyone agrees that this is a good idea though and the Politicians left running the World feel that rather than try to restart the defunct WSA it is better to have a World without electricity and try to muddle along until something else comes along.

Not everyone agrees with the Politicians but those who don't are ostracised and deemed to be rebels. Over the years nothing gets better but during this time the rebel scientists have been secretly building a Space Rocket capable of reaching the Moon and taking an engineer to fix the Moon Base Beam. You are that engineer.


As this is an adventure game getting to the Moon isn't as easy as just getting into the Rocket and flying there. You have a limited time to get yourself ready and make your way into the cockpit, but first you alone have to align all the ducks into a row. There is a lot of pressing buttons in the right order and in time before they reset to get the Rocket prepared for launch and then physically getting to and into the Rocket, again before it resets. 90 seconds to get into it and 15 seconds to iniate the launch sequence.

This requires solving some puzzles, many of which have obvious solutions, but you need to find the object or objects or activity to reach the solution. Eventually you will figure it all out and you can sit back and enjoy the eight hour, 384.400 km journey. All you know is that the Space Base Beam has stopped working. You don't know what is wrong with it, you don't know why it has happened and you don't have Doctor Who's Sonic Screwdriver with you.


You have to perform the docking of your craft with the Moon Base before you can begin your investigations. Once there you begin to find all manner of buttons and things that reveal a floating [F] as you close in on them, this [F] means 'Activate'. You then have to activate all the controls in the correct sequence but how do you know what the correct sequence is? This isn't something you can guess at so remember you are in a game and that games usually have some kind of logic, usually not always, and in this case sense wins out. If I told you what to do for the puzzles I wouldn't be reviewing the game I would be playing it for you. Just know that in general the solutions to the problems do make sense, even the location of the pieces of the puzzle are discovered in places you might actually think they could be.

Oxygen is your friend but lack of it can be the death of you - I'll rephrase that "will be the death of you". Once you have completed the prior checks you need to open the airlock and go through to the section where you have to get the oxygen online, you have about 90 seconds to connect everything in the right manner and sequence - there's nothing like pressure to force you to panic and make mistakes.

Thankfully whenever you 'die' the game resets at a point just before you died so there is no boredom of continually having to do large portions of the game over and over, you just have to start the sequence again until you get it right. This is so much better than games where you die and have to begin from the start, with those it gets boring very quickly and I usually give up after restarting a couple of times, especially when I have gone a fair way into the game.


Having said that I am taking a 'Gap Year' at my current point because much as I liked the adrenaline rush of having minimal time to complete each portion of my mission when it seems like it is the drive for the majority of the puzzles it starts to be too much too often.

I have enjoyed the majority of the game but the overall story is sketchy to say the least. Okay so we know the Earth's energy is supplied by a beam from the Moon - this in itself is a bit hard to believe but that can be let to slide. On the Earth that we know there are all manner of factories and their like, such as Nuclear Power stations, that have round the clock MoTs. Why, when it was first constructed, with Oxygen supply and enough room for habitation, was there not a team in place to service and repair as necessary. At that point the Earth had rockets available to carry replacement engineers and scientists every 3 months or so. If that had been the case then the beam wouldn't have gone off and the Earth would have been safe, or (as that would mean there would be no game) would it?

Also why would they now send up just one person (I assumed him to be a scientific engineer) without telling him what he might expect, what to look for, how the system works etc; they might as well have sent up a trained monkey for all the information they gave.


DELIVER US THE MOON is an 'escape room' style game on a grander scale. Instead of just having to get out though, discover how to get the beam working again, discover why it went off in the first place. Save the World, and while you are at it make sure that you can get home again in time for tea.

DeveloperKeokeN Interactive       PublisherKeokeN Interactive      Platform: Microsoft Windows


© Chris Baylis 2011-2021