PC System requirements:
OS: Windows XP SP3 (32bit), Windows Vista / 7 / 8 CPU: 2 GHz Dual-core Memory: 2 GB RAM
Graphics: Dedicated DirectX 9.0c compatible graphics card with 512MB VRAM and Shader Model 4.0 support.
ATI/AMD Radeon 3800 series and higher, NVIDIA GeForce 9600GT and higher
DirectX: Version 9.0c HD: 10 GB available space Sound Card: DirectX compatible
OS: Windows Vista / 7 / 8 (64bit) CPU: 3 GHz Quad-core Memory: 4 GB RAM
Graphics: Dedicated DirectX 9.0c compatible graphics card with 1GB VRAM and Shader Model 5.0 support
DEMONICON: The Dark Eye by Kalypso is a Dungeons & Dragons style fantasy adventure. It features the brother and sister team
of Cairon and Calandra, and their stubborn father who has promised Calandra's hand in marriage to Falk of Arivar, a man she has yet
to meet. Controls are the regular WASD for Movement, with both Mouse buttons and additional Keys for fighting and other actions.
The game reviewed here is on the PC, but it is also available for several consoles.
Your first decision is that of choosing the Degree of Difficulty, Easy, Normal or Hard. Until you find new equipment and weapons
or gain GPs enough to raise your abilities and skills then there are very few other decisions you have to make. Cut-scenes take over
at various points, saving you the tediousness of fighting your way along. There is also a very basic but very clear Map (M) that you
can bring up to see where you currently are and where the Quest target is situated.
Your family - Sister and Father and yourself - currently reside in Warunk, the only free City in what are called the Shadowlands. This
may look more like a refugee camp but it has a class system which is considerably snobby about who can or cannot live there. Your
family is more than likely going to be asked to leave Warunk, which is why your father has arranged the marriage of Calandra to Falk,
for he is of considerable standing in the town.
The action begins as you enter the Moloch Mountains, under and through which lie a labyrinth of passages, tunnels and rooms. You
force down the lever and the gates open. As soon as you enter wild, rabid dog-like creatures attack. Once you have despatched them
your father appears and you get to question him about the marriage, Warunk, information on the Black Hand a Demonic terror group,
and a few other things that you need to know for your adventure to begin on a successful track. Somewhere in this wild labyrinth is
the laboratory of Pher Drodont, the Golden Pyramid of the Dragolich Rhazzazor and a whole army of undead creatures and people.
The game is now a regular animated fantasy adventure with you as the main character. You look and sound like a regular, rugged and
handsome hero, but there is something different about you. Just what it is that makes your face line and crack at various points in the
cut-scenes is not made clear for some while, but you are made aware that you should not under any circumstances mix your blood with
your sister's blood. Of course there comes a time early on when this may well happen, but if this is the moment of truth or not I am not
going to say - there aren't that many game spoilers that I can mention so I will leave it at that.
Demonicon is another in the Dark Eye series from Germany. There is a role-play game and (I believe) a tabletop game (boardgame ?)
associated with this series also. You may have seen earlier Dark Eye computer games such as Realms of Arcania and Drakensang but
if you have don't let the poor quality of those games put you off this one.
In many games you are often given choices that define your character. You select Good or Evil by answering questions and doing or not
doing certain deeds and your character's alignment is determined. In Demonicon you have somewhat similar questions and deeds which
make the game deliciously dark in an anti-heroic way, like being a good bad-guy. In the dungeon-like atmosphere of the decrepit tunnels
and caverns your foes are often undead humans, more zombie like than skeletal, and if you want to survive you have to smash these with
whatever weapons, powers or items you possess at the time. The darkness in this comes when you (or maybe your sister) find something
that identifies the thing you are fighting as someone you knew from Warunk.
This is a good take on fantasy adventuring in a role-playing environment but with characters that are lead by quests and have little or no
freedom of open-realm exploration. For that type of fantasy adventure you need to play something like the Elder Scrolls series. This game
is so very much like the original Dungeons & Dragons, move-fight-loot-move on being the operative actions, with the occasional stop for
a quick heal whenever a potion is found that will return some of your lost hit points (life).