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Location Expansions.
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Zynholm is a fortified thran held by Clan Saargax from Orbaal's King Alegar II. Melvold Saargax, the current valhakar (clan leader) is stern and demanding to the Ivinian clans that owe him tribute and a harsh overlord to the oppressed Jarin population.5806: Zynholm Thran
Zynholm is a fortified thran held by Clan Saargax from Orbaal's King Alegar II. Melvold Saargax, the current valhakar (clan leader) is stern and demanding to the Ivinian clans that owe him tribute and a harsh overlord to the oppressed Jarin population.

The Zynholm Thran article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. Includes color GM and player local maps, and floor plans for the clanhouse temple of Sarajin.

5776: Telen Castle
Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion.Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion. The town's population has tripled in the last century, making it the third-largest settlement in the Republic after Coranan and Shiran.

The Telen Castle article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. Includes GM and player local maps as well as interior plans for the fortified villa of the powerful Nordaka clan, all in full color.

This is a Hârn Classics release. Portions of this article were originally published in 1987 as part of the Thardic Republic Module. The article has been upgraded with new color artwork and redrawn maps, as well as expanded descriptions of the town.

4636: Weasels
Weasels is a bestiary article. It describes the habitat and physical attributes of badgers, weasels, stoats, minks, polecats, sables, river otters, sea otters, and wolverines, all with full HârnMaster stats.Weasels are the largest group of carnivorous mammals. In addition to the true weasels such as the stoat, mink, polecat, and sable, the weasel family encompasses subgroups as diverse as badgers, otters, and wolverines. Although geographically widespread and common, they are stealthy creatures and rarely seen in the open.

Weasels is a bestiary article. It describes the habitat and physical attributes of badgers, weasels, stoats, minks, polecats, sables, river otters, sea otters, and wolverines. Also included are details for hunting and trapping these creatures, fully compatible with the Hunting article (COL #4841).

5702A: Thay #B9: Jeweler
Full-color plans of the Jeweler's Building are included, along with several adventure hooks the GM can use to bring the location into play.Rulf of Iachome, a master in the Jewelers' Guild, operates a mint in the city of Thay. He has a license from Melderyn's King Chunel to mint coins. Rulf's predecessor cheated the king and produced underweight coins; his hands are still nailed to the door of the mint as a reminder of the penalty for committing fraud.

This article is a location expansion intended for use with the City of Thay article (COL #5702). It describes the master jeweler and his establishment. Full-color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.

4751A: Clord #20: Woodcrafter
Balding woodcrafter in Clord. This article is a location expansion intended for use with "Clord Manor" article in the HârnManor module (COL #4751)Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan's designs are utilitarian, they are finely finished and blemish free.

This article is a
location expansion intended for use with "Clord Manor" article in the HârnManor module (COL #4751). It describes the master woodcrafter and his establishment. Full color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.


A ring of standing stones in the Sorkin Mountains that the Taeldan tribesmen call the Seven Brothers.5890A: Sorkins: The Seven Brothers
Deep in the densely wooded foothills of the Sorkin Mountains northeast of Gardiren in the Kingdom of Kaldor, a clearing in the woods holds a ring of standing stones that the Taeldan tribesmen call the Seven Brothers. The Taelda revere the stones and use the site for sacred ceremonies, led by mysterious Guardians.

This article is a
location expansion intended for use with the Sorkin Mountains article (COL #5890). It describes the Seven Brothers site and the tribesmen who act as its protectors. Includes a color local map and several adventure hooks the GM can use to bring the location into play.
 

© Chris Baylis 2011-2015