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http://www.columbiagames.com/harn/         http://www.columbiagames.com/

 Harn map keys and legends PDF file - free

   Melderyn Kingdom Module    

Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment.

Melderyn is an exciting kingdom for your Hârn campaign. The kingdom is the gateway for trade and travel between Hârn and the realms of the Lythian continent. Three barbarian tribal nations inhabit lands claimed by Melderyn: the reclusive Bujoc, horse-breeding Hodiri, and primitive Solori (currently the target of a genocidal campaign by the Order of the Lady of Paladins). Nomadic gargun prowl the northern reaches of the realm. The many political, religious, and esoteric factions active in Melderyn provide a variety of opportunities for adventure for your characters.

The Melderyn Kingdom Module is the perfect companion to many other Columbia Games publications, including a number of keeps, castles, and adventure sites.  http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5700

NEW CLASSICS COMING IN DECEMBER

Qualdris Castle in Kaldor      Nurisel Castle in Melderyn        Gelimo chantry in Melderyn          Melderyn Kingdom Module
Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment.

Melderyn is an exciting kingdom for your Hârn campaign. The kingdom is the gateway for trade and travel between Hârn and the realms of the Lythian continent. Three barbarian tribal nations inhabit lands claimed by Melderyn: the reclusive Bujoc, horse-breeding Hodiri, and primitive Solori (currently the target of a genocidal campaign by the Order of the Lady of Paladins). Nomadic gargun prowl the northern reaches of the realm. The many political, religious, and esoteric factions active in Melderyn provide a variety of opportunities for adventure for your characters.

The Melderyn Kingdom Module is the perfect companion to many other Columbia Games publications, including a number of keeps, castles, and adventure sites.

http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5700


NEW CLASSICS COMING IN DECEMBER

Qualdris Castle in Kaldor
Nurisel Castle in Melderyn
Gelimo chantry in Melderyn

New Harn Website

 

 

Visit the website for great news about HARN

http://columbiagames.com/harn/

A visit to the actual battlefield is one of the most enjoyable parts of designing a historical game.   Texas Glory took me to the Alamo, Goliad and the battlefield of San Jacinto.   But Columbia's newest release, Borodino (shipping this month), called for a much longer journey, all the way to Mother Russia.   The field of Borodino lies some 70 miles west of Moscow.   Though today it can be reached by train and modern road, much of it still looks little changed from 1812.  

Each year, Russia hosts a reenactment of the Borodino battle near the day of the actual battle, with thousands of participants coming from European countries and even the United States.   Napoleon himself has regularly been played by an American who closely resembles the Emperor!


The Borodino game is in production.  Delivery is expected in about 4 weeks.


See the pictures, video, and read more at:

http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3212

   The next new wargame from Columbia Games, Borodino 1812, is entering production.  We will accept pre-orders with the mounted map through Monday, September 10th and billing pre-orders soon thereafter.  Delivery is expected in 3-4 weeks.

The Battle of Borodino was fought between the Army of Imperial Russia and Napoleon's Grand Armée on September 7, 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results.  Read more at:

http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3212

IMPORTANT NOTE: Customers DO earn Game Dollars (12 other them) when preordering Borodino.  These will be posted the admin shortly after billing.

The actual series of marches and battles that made up the Valley Campaign are possibly the best examples of superior forces being defeated by superior leadership.

The Union had three armies, amassing some 52000 men, readying to take Richmond and thus virtually crush the Confederates resistance in and around Virginia for good. General Thomas. J. Jackson (aka Stonewall) had an army of around 17000 men. Now in most cases those odds, approximately 3 to 1, should have been more than sufficient for a Union victory. All the Union Generals had to do was meet up and combine their forces and Richmond would succumb. As it was, Jackson didn’t do as he was expected to, and the Union Generals didn’t do what they were asked/ordered to do, at least not when they were ordered/required to do it. With this game campaign, players are encouraged to forget/rewrite history. The thrill in playing is to try to change history.  This let Jackson force march, his army, surprisingly with unbelievable stealth, and pick his battles.

Tom Dalgliesh and Gary Selkirk’s rules, just 8 Letter sized pages, do a superb job of trying to include all the possibilities for both players/sides. The battle strengths, as near as can be, are deployed as history dictates, but then the players take over as Generals whilst Fog of War and dice determine the outcome of each separate conflict.  The Block system is simple but effective. Each Block has an information sticker which shows its Strength, Firepower, Type and under whose Command it is. To be fully effective Blocks have to be in Supply with their own HQ. Blocks move along roads between Towns on the map.   To depict the violence and loss of life Blocks can represent between 200-2400 men and one hit will decimate a Block by 25%-33%, though Supply Points can introduce reinforcements. Supply Bases: The Union has Banks in Hagerstown, Fremont (Cumberland) and Shields in Salem while the CSA has to make do with Jackson & Johnson in Staunton and Ewell in Charlottesville.  Block wargames are easier on the eye because they are visually more attractive than counter based games and because it is easier to quickly see what units you have and what their strength is, thus speeding up play and making huge battles accessible. Columbia’s efficient game rules booklets also help immensely, allowing virgin wargamers to play without burying them under a myriad of addendums.

The Columbia Games loyalty program is simple:  You earn $1 Game Dollar for every $5 dollars you spend.  Game Dollars are accrued automatically, building rewards toward future purchases. Note you must pay the normal shipping with real dollars.


http://www.columbiagames.com

 

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ANCIENT KINGS - LAST CHANCE TO GET MORE FOR LESS
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The Ancient Kings expansion to Wizard Kings is nearing production.  Pre-orders will be accepted for just a few more days.  

Preview of the Priest invocations are now posted.  Full sample online.

http://www.columbiagames.com/cgi-bin/query/cfg/zoom-retailer.txt?product_id=8512

 

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K.I.S.S. New artwork previews
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K.I.S.S is a fast-paced World War II squad level game, employing our wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game is sophisticated, yet very playable.


http://www.columbiagames.com/cgi-bin/query/cfg/zoom-retailer.txt?product_id=3471

 

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COLUMBIACON WRAP-UP
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ColumbiaConColumbiaCon 1.0 in Charlottesville, VA was a resounding success. More than 60 people entered at least one Columbia event.

The winner (ironman) was Ron Draker who had 4 first place finishes.  Fred Bauer earned 2nd place and Mike Sosa was third.

A full convention report will be posted soon. 

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SLAPSHOT VIDEO REVIEW
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You TubeThe DiceTower.com has made a video review of Slapshot.  

It can be viewed from the Columbia Games Youtube channel at:

http://www.youtube.com/playlist?list=PL3A3F205BD007FFD4&feature=plcp

Slapshot

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MORE RESOURCES ONLINE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are many fantastic hobby gaming websites including:

 

BGG www.boardgamegeek.com
CSW www.consimworld.com

You will find a wealth of useful player-aids, FAQs, scenarios, and optional rules online to enhance this game.  Read in-depth replays, reviews, and even watch video presentations. 

Please log-in and rate the games you have played and share your comments with other gamers.



FacebookCOLUMBIA FACEBOOK GROUP
We've created a new group on Facebook called: Columbia Games Fans. If you're on facebook, please join our group: 

  http://www.facebook.com/group.php?gid=69750129103

 

Please share Dicey Business by forwarding this issue to a friend or posting it in forums and newsgroups everywhere. Reviewers/Webmasters please post our news to your websites.

 

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FEEDBACK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Comments/Questions/Suggestions - e-mail: grant@columbiagames.com

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SUBMISSIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We are always looking for interesting submissions for our website including scenarios and strategy articles about block games. Please e-mail: 
grant@columbiagames.com

DICEY BUSINESS is sent to all gamers on our mailing list, highlighting Columbia Games news and features recently added to www.columbiagames.com. There are two editions of Dicey Business: Hârnworld and Boardgames.

 

Republic of Tharda

Continuing the process of updating and reprinting out-of-print Hârn material, the next HârnClassic release will be Tharda.  This edition is 32 pages, laden with color and includes an ORIGINAL 17x22 map of the area.

To order, either subscribe to HârnClassic or just let us know you want Tharda by replying to this email...  (It will not be shipped automatically to HârnQuesters).

Tharda is the name given generally to west-central Hârn, primarily the Thard River basin. It includes parts of the kingdoms of Rethem and Kanday and all of the Thardic Republic. The natural vegetation is mixed woodland and forest, but includes some rugged coniferous highlands. The Thardic Republic is bordered to the south by the feudal Kingdom of Kanday and to the west by the Kingdom of Rethem. The Republic has won a war with Kanday within the last decade, and relations with Rethem are tense, but the present state of affairs is a watchful peace. Two tribal nations also border the Republic; the wary and often violent Gozyda, and the ruthless Tulwyn.

Shenandoah

   The actual series of marches and battles that made up the Valley Campaign are possibly the best examples of superior forces being defeated by superior leadership. The Union had three armies, amassing some 52000 men, readying to take Richmond and thus virtually crush the Confederates resistance in and around Virginia for good. General Thomas. J. Jackson (aka Stonewall) had an army of around 17000 men.

Now in most cases those odds, approximately 3 to 1, should have been more than sufficient for a Union victory. All the Union Generals had to do was meet up and combine their forces and Richmond would succumb.

As it was, Jackson didn’t do as he was expected to, and the Union Generals didn’t do what they were asked/ordered to do, at least not when they were ordered/required to do it. With this game campaign, players are encouraged to forget/rewrite history. The thrill in playing is to try to change history.  This let Jackson force march, his army, surprisingly with unbelievable stealth, and pick his battles.

Tom Dalgliesh and Gary Selkirk’s rules, just 8 Letter sized pages, do a superb job of trying to include all the possibilities for both players/sides. The battle strengths, as near as can be, are deployed as history dictates, but then the players take over as Generals whilst Fog of War and dice determine the outcome of each separate conflict.

The Block system is simple but effective. Each Block has an information sticker which shows its Strength, Firepower, Type and under whose Command it is. To be fully effective Blocks have to be in Supply with their own HQ. Blocks move along roads between Towns on the map.

To depict the violence and loss of life Blocks can represent between 200-2400 men and one hit will decimate a Block by 25%-33%, though Supply Points can introduce reinforcements. Supply Bases: The Union has Banks in Hagerstown, Fremont (Cumberland) and Shields in Salem while the CSA has to make do with Jackson & Johnson in Staunton and Ewell in Charlottesville.

Block wargames are easier on the eye because they are visually more attractive than counter based games and because it is easier to quickly see what units you have and what their strength is, thus speeding up play and making huge battles accessible. Columbia’s efficient game rules booklets also help immensely, allowing virgin wargamers to play without burying them under a myriad of addendums.

 

      Price: $60.00       

Release Date: 2011-11-15

Shenandoah Valley Campaign Preorder (with mounted map)

DESIGNER: Gary Selkirk

Shenandoah covers the remarkable Valley Campaign of May/June 1862. Led by Thomas 'Stonewall' Jackson, a smaller Confederate army with audacious marching and fighting, paralyzed and defeated three enveloping Union armies. Military students worldwide study Jackson's strategy and tactics to this day.

The CSA player has the advantage of central position, but must use it aggressively to prevent the Union armies from combining against him. The USA player has a clear advantage in numbers, but must cope with a command system that penalizes the wide separation of his three forces.

GamePlan pre-orders require a credit card but the game is NOT billed until it is produced. Preorders are guaranteed: you may return a game and get your money back if you're not satisfied.

© Chris Baylis 2011-2015