Uppercut Games’ Arabian Nights-themed first person “palace crawler” is on sale now
Armed with a blade and a whip that can grab, trip, disarm, stun or shatter as well as swing, from today players can lash and slash, trick and trap their way through an opulent procedurally-generated city, making it to each trap-infested level’s exit before the sands of time run out – participating in Daily Challenges and testing their mettle against other players on the Steam Leaderboard.
“The initial Early Access version already has a core experience in place: players can dive into a 12 level campaign with hours of replayability, revealing new enemies in each level, discovering gear and relics, encountering fresh traps and evolving their tactics,” explained Lead Designer Ed Orman. “We’re in Early Access to help us balance and tune the gameplay systems, and we will steadily add more content as we approach Final Release.”
Content and features already planned for the game will take 4-6 months to add in, but given new ideas will be introduced as the game evolves, the overall period in Early Access is expected to be around 6-12 months. More enemy types, bosses, districts, secret areas, gear, relics, genies and traps will be added to the Final Release, and the play overall will be more tuned thanks to the period in Early Access. The final battle (which will be different based on decisions players make as they progress and the strategies they employ) and the mysterious prize at the center of the city, will be held back until the Final Release.
City of Brass is available on Steam here.
City of Brass will be released for PlayStation® 4 systems and Xbox One in 2018 after the Final Release of City of Brass for Windows.
Uppercut Games was founded in 2011 by veterans from 2K Australia / Irrational Games with titles such as BioShock, Tribes: Vengeance, Freedom Force and XCOM under their belts. The company has released a number of high quality independent games across mobile, PC, Xbox One and PlayStation® 4 systems, including the acclaimed iOS cover shooter EPOCH and its sequel, and narrative exploration game Submerged for PC and console.
Uppercut Games present The CITY of BRASS Steam Store
The City of Brass was built of 1000 years before this adventure begins. It used to be a glorious City filled with magnificent Brass Towers encapsulated in all manner of Treasures. Every citizen in the City of Brass were considered so wealthy that there were no actual servants, instead Genies were caught and bound over to serve. Genies were badly mistreated and to help keep them bound a number of them were imprisoned in the City centre. Although there were many riches and treasures beyond belief the greed of the people meant that food was never considered, nobody farmed or created any means of gathering food and so eventually the citizens starved and went loopy-crazy mad. The Genies cursed the City and anyone who entered it were never allowed to leave, they now roam the streets and buildings as distressed undead, skeletons and the like are animated and dangerous.
The Game's Difficulties and Benefits are designed as Divine Burdens:
Breakneck: Increases enemy speed, kill 50 enemies for the benefit
Deadline: Complete a level 50 times within the time limit.
Deadly: Doubles the damage to enemies; you take 500 damage from enemies to benefit.
Eclipse: It's always night; experience 50 night time levels.
Excessive: Double the number of Traps. Die from Traps x 50.
Rebirth: Enemies respawn. Kill 50 enemies.
Stout: Enemy health doubled, deal 500 damage to them.
Unhelpful: Halve the number of Genies spawned. Use Genies x 50.
At the beginning you have no cash in your inventory which is why it's a little weird to find a working, helpful dispensing machine just inside the entrance that takes cash. So far I have never found enough cash to even try to make my way back to this machine which again asks the question "why is it there?"
You are an accomplished Thief in this first-person action Arabian Nights style adventure. You have a scimitar and a whip, the latter being your best and favourite weapon. It can stun, kill, smash and collect when used, but some undead, the Tortured Souls for example, are not affected and thus you need to be quick and clever to defeat or get past them. Objects like barrels and pots are there just for show and are unbreakable or movable so don't waste time hoping for healing potions, cash or weapons to be stored in them (as in many similar games in this genre). Speaking of healing I have yet to find anything to heal me and even staying still and out of immediate danger doesn't allow you to heal. Thus damage taken is damage accepted ... live with it ... or not!
City of Brass is not a Tomb Raider, Indiana Jones, BioShock or Thief style game, although it does have minor resemblances in places to all of these. It is a good, edge-of-seat adventure with a new challenge around every corner, from above and below. Can you get rich, survive and escape ? these are the objects of the game you strive towards. Expect to die ... often ...!
This is a visually impressive, quite addictive game. Unfortunately you rarely get the chance to enjoy the oppulence and the splendour because of the speed of the action and the fact that you are actually on a time limit. You have occasional choices and options as you are not entirely lead by the nose through the City, but there is a linear element linked to the time limit. However that doesn't spoil the fun of this superbly produced fight or die game. It's a bit like an arena game meets a side scrolling adventure in as much as you need to be constantly moving and the opponents keep-a-coming and getting/becoming stronger and/or different challenges.
Certainly a game to play when you feel the need to kick the proverbial out of something or someone, basically it's a super let-off-steam (pun intended) entertainment.
Currently in early access (from 18th September), here is:
WHAT THE DEVELOPERS HAVE TO SAY:
Why Early Access?
“With City of Brass, we’ve planned for Early Access right from day one. It’s a vitally important part of the development process for our game. Early Access allows us to balance the game play via feedback from a group of players who are excited by the thought of a rogue-lite game set in a fantastical world full of undead foes and cunning traps. Armed with a scimitar and a multi-purpose whip that can grab, trip, disarm, stun, shatter or swing you to safety, we need players to test all of these features!
The game is already a lot of fun, but we want to make changes and fix anything we might have gotten wrong, and we’re relying on feedback from our players to help find the rough edges. City of Brass is a game that will benefit from lots of testing, tuning and feedback, to make it the best game it can be.”
Approximately how long will this game be in Early Access?
“We’re aiming to be in Early Access for around 6-12 months. Development on City of Brass has already been underway for about 12 months to get to this stage, and we’ve made heaps of progress. Most of the core systems have been created and fleshed out with a decent chunk of content.
The things we currently have planned to add in Early Access will take another 4-6 months, but as this is Early Access, we expect new ideas to be introduced, thus we can’t predict exactly when we will be finished.”
How is the full version planned to differ from the Early Access version?
“Essentially, there will be more of everything in the full version of the game, and the play overall will be tightly balanced. We plan to add more districts, secret areas, enemy types, bosses, equipment (gear and relics), genies, traps – we have plans for all of these things and how they will fit into the overall campaign.
The final battle, and the mysterious prize awaiting you in the center of the city, are not in the Early Access version and will be held back until the Final Release. Each player’s final battle will be different based on decisions and strategies they make during their playthrough.”
What is the current state of the Early Access version?
“At launch of the Early Access version of City of Brass, we will have:
* The core experience in place: you can play through 12 level campaign, encountering new enemies in each level, unlocking new gear and relics, encountering new traps, develop evolving tactics and meet new genies, with solid, fun gameplay with combinative Whip, Trick & Trap combat mechanics.
* Main Campaign with hours of replayability, AND the Daily Challenge: compete with your friends on the Steam Leaderboard before it resets daily.
* You want some numbers? How about 2 Districts (City and Gardens), 18 Enemy Classes, 1 Mini Boss Fight, 6 swords, 6 whips, 6 pieces of armour, 11 Relics, 8 Divine Burdens, 17 traps, 10 Genies … and a partridge in a pear treeeeee.”
Will the game be priced differently during and after Early Access?
“We’re currently planning to launch the game at a discounted price and then remove the discount before or once we leave Early Access, based on the amount of additional content we’ll be adding.”
How are you planning on involving the Community in your development process?
“We should set expectations right from the start: Uppercut Games is only a small team of 6 full-time people. That’s why we’re relying on feedback from the community to help us strike the right balance for City of Brass: challenging but fun, deadly but addictive, punishing but fair. Please do let us know what you think, but we can’t promise to incorporate ideas into the game, no matter how great they are!
We’ll be communicating via our Steam Forums, Facebook and Twitter. And while we may at times have our heads down cranking on making the game, we’ll do our very best to keep the communication flowing.”