From the website: (continue past to GGO review)
You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.
Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.
Master a diverse range of powerful spells. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.
Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.
Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!
Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.
Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.
Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.
OS: Windows 7 or better Processor: 2.0GHZ or better Memory: 8 GB RAM Graphics: GTX 950 equivalent or better
DirectX: Version 10 Network: Broadband Internet connection Storage: 20 GB available space
OS: Windows 7 or better Processor: 3.0GHZ or better Memory: 16 GB RAM Graphics: GTX 970 or better
DirectX: Version 10 Network: Broadband Internet connection Storage: 20 GB available space
From the PS4 of GGO:
Once again the photograph-screenshots are actually photographs taken of the screen whilst I was playing the game. The problem with having to take photographs while playing is that every time I get to a screen that I think would make a great photo I have to stop playing, pick up my camera/phone, take a snapshot and get back to playing, often getting into a spot of bother whilst (not) flashing away with the (theoretical) Kodak. So what I am getting around to is an apology for the quality of the screenies on this page.
CITADEL: FORGED with FIRE from BLUE ISLE Publishing is an MMO of the sandbox variety. It is classed as an online RPG as it features most of the elements expected of a role-play-game with the exception that you are not truly playing a role, or indeed a role-playing game at all.
The game is set on the world of Ignus, possibly the closest to Hell on Earth that one can get. You play/control the barely clad (at the start) hero/heroine who is quite agile, fairly strong (must be a local gym close by) and has magical arts and powers that are slowly growing within him/her. You can Forge alliances and forge metal work, craft spells and spell cast and build, explore and dominate through sheer
The onscreen visuals are amazing, you can almost feel the heat of the fiery volcanic beginning coning out from the screen burning your eyes and face (it feels like the hot sun beaming on you) but of course this is all an illusion, pretty darn good one though.
So, born of fire, you collect the glowing crystals that shine and twinkle in the cavernous burning arena of your origin. When you have collected enough, though exactly how many 'enough' is I don't know, you find your way out of the cavern to where stands a guardian ready to give you a quest. The first few tasks are basic collecting quests, though they are not always as easy as they seem like they should be.
In the beginning you have a choice of three regions to start on. There are no indications as to which one you should choose, but it may be necessary for you to visit them all anyway as collecting the necessary resources can be easier where they are more abundant, as I found out in my first game. To travel between these floating planet-like regions you find and activate portals.
Early on you are sent to gain the substance from a mystical green ball situated on a small island - this being close enough for you to jump across the stream/river from the mainland in two places. Swimming is not an option though if you fall in you should be able to get out onto land if you are quick enough, it's not terribly forgiving.
Your starting area is a safe-zone but once you stumble through the ruins to the outside there is a rainbow-like arc which once passed through puts you in the lands of the wild; you are now fair game.
By collecting the crystals and doing the tasks you gain experience, very quickly raising in levels. These levels don't really affect your character in the way of most rpg experience levels. You don't suddenly become harder to kill or find things easier to do. You can continue to peacefully collect crystals and gain levels, getting to level 10 for example by doing nothing much else. Being a sandbox style game you have free roaming and no pressure on completing the quests and tasks so getting to level 'whatever' by doing not much gains your character exactly that 'not much'.
What levels will do for you is help you in crafting and gaining Knowledge. You require certain levels to craft various things; items, weapons, spells etc. Crafting is very important, especially at the start because you need the basic axe to cut and collect various resources. Resources of all types can be obtained all over the worlds and should be collected, at least to a certain number, whenever you can. From level 5 on you can learn a spell 'Extract' that allows you to gather resources a lot quicker than doing so by hand. Very useful when you are planning a lot of crafting.
Open up the Knowledge Tree and you will be presented with a list of possibilities for crafting. Some items can be crafted 'on the spot' for others you need specific places or machinery. You can select the highlighted items, one at a time, as these are the ones you can craft and have the resources to do so. Crafting is then a simple matter and the item made will appear in your inventory; to use it you need to right-click on it or drag it to your hand.
As you progress then you can create bigger and better (or just bigger or better) weapons and tools which will be required in combat to defeat nasty creatures - your original creations generally don't break or wear out but they do become superceded by others. Potions can be made and used and of course the potion containers empty when used. Potions and spells etc can be crafted and may be used to affect weapons but are not always a necessity. You can also make clothing, remember you start with virtually no clothing (modesty is something the fire gods obviously hold a lot of stock in) and armour.
If/when your character dies - combat against wild animals can be quick and deadly - anything you have on you will be dropped where you fell. Returning safely to the spot allows you to collect the items, but the key word is 'safely'. Creatures will remain in the vicinity/local area where they were first encountered but generally do not stand guard next to your dropped items. On returning to life wait a few moments before heading back to your death-spot, giving the creatures time to wander away.
Flying, by broomstick, creature or other means is an exhilarating way of getting around quickly whilst learning the lay of the land your flight/s take you over (seeing things and places you note for visiting at a later date for instance) but it can also be dangerous. Dismounting too soon or running out of Flight Mana in mid air means the ground comes up to meet you at tremendous speed - like all good deaths it's not the fall that kills you, it's the landing (usually in a heap) of your tangled and broken body parts.
You can use food to gain loyalty and tame creatures to help you, this is good for you. Unfortunately the loyalty has a timer on it which on expiration returns the creature to its wild state - another thing to keep an eye on when flying along at speed and height on a creature's back.
This is basically a game of survival. It is basically a self-competition on how long you can live in the wild lands of 'Ignus'. There is no 'end quest' or specific target 'goal'. In this way it is very much like an MMO (WoW, DAoC etc) in a world populated by creatures, artificial intelligence and other online players. It can thus be played multi-player or solo, you can join up with other players or play with specific friends.
It is high in graphics and content, has dull, boring, and exciting tasks and quests just like all other MMOs, also including numerous individual and pack-like creatures and encounters. There are varying types of resources from easily found to those you have to work really hard to obtain. Citadel: Forged with Fire is a 'never-ending story' that is constantly being updated to keep interest high amongst regular players and indeed once you are hooked on this game it is unlikely you'll stop playing anytime in the near future.
Citadel: Forged with Fire is not a game to be messed about with, it's like a marriage. You either have to commit fully or don't go in at all. I cannot recommend anyone buying it to give it a try, it's not that type of game. I recommend that anyone interested should read as much about it as they can before commit to buy; at £30.99 it is well worth the price if you are going in long term, but it's still a fair amount to dole out for a five-minute-fling.
Personally I like it, but then I spent 10 years playing World of Warcraft™ before finally becoming bored with it. Will I spend 10 years on Citadel: Forged with Fire ? Probably not. Is there 10 years of game here ? Not at the moment, but as I said, it is being constantly updated so as long as Blue Isle are committed to keeping it fresh there is no reason it cannot have longevity.
I have done my best to give you the basics to help you make up your mind, but there are so many parts of the game I have only touched on, most of which can be found here on this website for Citadel: Forged with Fire.