Return to Castlerama, which displays stunningly on iPhone, iPod Touch and iPad, captures an atmosphere of intrigue and mystery – there’s an underlying feeling of menace behind these beautiful scenes.
The player takes the role of a young man called David, who must overcome zombies, a dragon and other monsters, as well as solving puzzles, riddles, and card games, in his quest to save the village of Castlerama and the surrounding Gorendal Valley, from the curse of the evil Artaserses.
“Return to Castlerama is a multi-sensory experience,” says Michele Böhm. “As an adventure, it has a rich narrative strand, while the action sequences are adrenalin-packed – the player will identify with David and his mission, and be immersed in the rich beauty of the game’s environment.”
The game is the brainchild of fine artist Michele Böhm, who set up the studio Codenrama in Milan, Italy, together with graphic designer Francesco Palenga, in order to create the game, developed using Unreal Engine technology.
Böhm has exhibited throughout Italy and Europe over the last 33 years, and taught in Milan and at the University of Rome. Throughout this professional life he has always been passionate about the potential of bringing computer technology and art together.
Developed using Unreal Engine technology, Return to Castlerama is designed for all iOS devices: iPad, iPhone, and iPod Touch (5th generation). As well as the beautifully crafted graphics, it features a mesmerising soundtrack composed by Fernando Fera and Leandro Piccioni.
Return to Castlerama will be available from June 20 in the App Store. You can find out more about the game on the official website, on the Return To Castlerama Facebook page and by following @castleramagame on Twitter.
Codenrama was founded by the renowned fine artist Michele Böhm, hence the eerily beautiful environments in which you play the game. Böhm, who has exhibited throughout Italy and Europe over the last 33 years, and taught in Milan and at the University of Rome, has always been passionate about the potential of bringing computer technology and art together. His background – his mother is a talented painter and his father is the prominent computer scientist Corrado Böhm - has almost certainly contributed to this.
Return To Castlerama mixes narrative elements of the supernatural, with family intrigue, and features a number of different playing styles to complete.
The player is cast as David, a young man seeking to save his village Castlerama, and the surrounding Gorendal Valley, from the curse of the evil Artaserses. As well as exploring the neighbourhood and the lush environs of the valley, David will also encounter zombies, a dragon, and other fantastical monsters.
Along the way there are eye-catching ‘tarot’ cards to be collected which form an integral part of the end-game.
“Return to Castlerama is a game you can truly immerse yourself in. The puzzles are captivating, the action intense and the story full of intrigue,” says Michele Böhm. “We wanted to capture the splendour of the Gorendal Valley and its countryside, but to create a chilling atmosphere behind that beauty as well.”
The game follows the release in May 2011 of the demo, entitled simply Castlerama, which became a viral success internationally, with over 300,000 downloads. Böhm, together with graphic artist and game designer Francesco Palenga, used the demo’s inspiration of a journey made through the beautiful landscape of Assisi to develop the themes and style of the full game.
Return to Castlerama has been designed for the iPad and iPhone, and also plays superbly on iPod Touch 5th generation. As well as the beautifully crafted graphics, it features a mesmerising soundtrack composed by Fernando Fera and Leandro Piccioni.
Return to Castlerama will be available from June 20 in the App Store. A teaser video for the game is available at http://youtu.be/RmPNpD-YrVU. For more details, visit the game's website at http://www.castleramagame.com/, check out the Facebook page, and follow @castleramagame on Twitter.