The game and car community which was designed to deliver a full featured, fully licensed rich racing game experience designed around a free-to-play business model has been in ‘beta test’ since March 2012. The test phase allowed the game’s design teams to collect a huge amount of feedback from the game’s large and dedicated test community, which was combined with billions of empirical data points to optimise the user experience and deliver the compelling, fun experience the game offers today.
To celebrate the commercial launch of Auto Club Revolution, the team haslaunched a dynamic new rebrand released to herald the shift in status and featuring a brand new logo.
During the game’s beta phase, Auto Club Revolution players have experienced world exclusive collaborations with key partners in the motoring industry, for example Continental Tyres and BMW M Sport, as well as showcasing upcoming racing talents like Lotus’ Formula 3 star, Marvin Kirchhöfer, with many more to follow.
Eutechnyx Chief Commercial Officer, Darren Jobling said, “From the initial closed beta launch right through to our commercial release we’ve been taking our lead from the game’s beta test players adding and changing features accordingly, don’t expect this to change now we’re in commercial release. Our teams have long term plans for new content, new features and new initiatives which will cement Auto Club Revolution’s position at the top of the pile.”
With over 2.5 million races having taken place, Eutechnyx will release a one-off special voucher code to all beta participants to unlock an exclusive ‘Auto Club Revolution’ paint scheme.
Normally a premium feature in free-to-play online racing games, Auto Club Revolution is giving all players the opportunity to race against AI opponents at no additional cost.
“We are eager to enhance the single-player experience of Auto Club Revolution, to give players the features they want. Introducing premium content like AI to the game means that Auto Club Revolution continues to define what is possible within the free-to-play model.” Christoph Vietzke, Executive Producer, Auto Club Revolution.
The first available mode will be ‘AI Quick Race’, providing players with more options and challenges. The new AI mode will enhance the single player experience and provide an exciting way for players to prepare for multiplayer racing, helping them learn the tracks and capabilities of their cars.
More AI updates are planned for the future and will build upon the single player experience.
Other improvements included with this title update are outlined below:
- New Showroom design: New look Showroom with design and colouring to match the new home page. New Showroom supports additional features such as Pre Order and Stock.
- Updated car-to-car penalty system: If a user receives 3 aggressive driving penalties they will be removed from the game. An Aggressive Driving Penalty "decays" after 2 minutes, eventually resetting back to 0, meaning users can accumulate more than 3, but will be removed from the game if 3 are awarded before they have decayed.
- Updated game pause menu: Pause menu will now also include HUD, assist and Audio options and have a new visual style.
- Practice Analysis: Players who race in Practice Mode will be able to see a series of stats about the practice session while the game is paused while in the race. This includes items such as fastest laps, average lap time and average speed.
- New Practice mode results screen: An updated results screen is seen after a Practice race is completed which includes your leaderboard position plus the user above and below you for the car and track combination selected.
- Update to the assist menu: Options have been simplified to make them more consistent with other menus. Players will now only be able to select a global assist setting which will affect all cars rather than being able to set assists per car.