If you know anyone who plays WORLD of WARCRAFT and they haven't yet entered the fifth major WoW expansion, then the WARLORDS of DRAENOR is the absolute perfect Christmas (or Birthday) present for them.
It does so much of what WoW players want. For example it allows you to fast-track a character to Level 90, it raises the Level cap from 90 to 100, it updates the olde worlde of Draenor to make it a wondrous and dangerous place to explore. It has instances that are tailored to the size of the group entering, from one character upwards. It gives you more space in your bags by utilising a Toy Box (a Collection Window) where all manner of vanity items are stored, it allows player Guild Garrisons and a whole lot more.
There are also many more lands to visit, explore and hunt. I have been exploring there for over a week now and feel that I haven't touched the surface (and no I don't mean I have been flying everywhere). There is so much new to discover and now it is easier to explore solo, which is the way I often am due to the hours I can get on to play. Maybe I should have an American account as my free time is mostly very late nights and very early mornings, just when the Amricans are having their first cup of coffee.
The official word on some of these new (rebuilt) regions is as follows:
Frostfire Ridge is a harsh land of ceaseless winter and volcanic peaks, where travelers encounter molten lava as often as painfully cold snow. Rock-hewn Bladespire Fortress, built to grandiose heights by the ogres who occupy its halls, is one of the few structures able to remain standing amidst this inhospitable wilderness. It’s the perfect target for the survivalist orcs of the Frostwolf clan.
Frostfire Ridge is a new zone introduced with Warlords of Draenor located in northwest Draenor. It is the home zone of the Frostwolf clan and the Thunderlord clan of orcs, as well asogres. It is described as having snow-covered wastes beneath towering volcanoes.
Frostfire Ridge serves as the starting zone for Horde players once they’ve endured the initial rigors of Tanaan Jungle and survived their first encounter with the
Gorgrond is a zone introduced with Warlords of Draenor located in north central Draenor. It is the home zone ofBlackhand and his Blackrock clan of orcs who serve as the smiths of the Iron Horde. Giant steam vents dot the landscape, and the Blackrock cap these to use for the Iron Horde. The Blackrock Foundry raid will be located here. The industrial development of the Blackrock clan has left the once-glistening oasis of Gorgrond a desolate, rocky badland, its only remaining natural produce the steam that boils up from massive vents beneath the earth. Gorgrond has become the source of the Iron Horde’s arsenal—its foundries churn out weapons, armor, and torrents of smoke great enough to be seen from neighboring lands.
Tanaan Jungle is a new zone introduced with Warlords of Draenor. It is located in mid-eastern Draenor and is the home zone of the Bleeding Hollow clan of orcs. The Bleeding Hollow are a very shamanistic clan at this point in time, unlike their brethren from the future when Tanaan becomes Hellfire Peninsula. They are dark and bloody-minded; on the eve of becoming chief, the new chief removes his own eye to receive a vision of his death, which then determines how they will lead the clan Tanaan is a "monstrous jungle".
Hidden under a shroud of perpetual night broken only by bright starlight, the lush, idyllic forests of Shadowmoon Valley are home to a majestic draenei tomb and sanctuary: Karabor. While many of Shadowmoon’s denizens study prophecy among Karabor’s ancient stone circles, plotters with darker ambitions lurk in the valley’s vast underground cave network, gazing greedily at the sacred temple.
Shadowmoon Valley is a new version of the Outland zone introduced with Warlords of Draenor located in southeastern Draenor. It is the home zone of the Shadowmoon clan of orcs.
In Warlords of Draenor, Shadowmoon Valley serves as the starting zone for Alliance players once they’ve endured the initial rigors of Tanaan Jungle and survived their first encounter with the Iron Horde.
Spires of Arak is a new zone introduced with Warlords of Draenor located in central southern Draenor. It is the home zone of the Shattered Hand clan of orcs as well as the uncorrupted Arakkoa. It is ruled by Kargath Bladefist who rules over the land with a mighty fist.
For travelers limited to two legs, Arak is an autumnal, swampy forest, framed in crooked trees that rest chin-level with giants. High above the trees towers a landscape rarely seen by outsiders: impossibly tall rock spires too steep to scale. The arakkoa gaze out from these treacherous perches, watching their land like incarnate gods... and paying homage to the blessed sun by burning the “low races” alive.
Nagrand is a new version of the Outland zone introduced with Warlords of Draenor. It is located in western Draenorand is the home zone of the Warsong clan of orcs. During this time they are akin to the Mongols, riding their wolves through the region to terrorize any who stand in their way
Talador is the heart of Draenor. It rests at the crossroads of the continent, divided by rivers that flow from the Sea of Zangar and enable marine trade and movement from east to west. At the center of Talador shines the glorious cathedral city of Shattrath: a museum metropolis, an architectural marvel, a preserved recreation of ancient draenei culture—entirely occupied by the Iron Horde.
Talador is a new zone introduced with Warlords of Draenor located in the southern central part of the main Draenorcontinent. It is a draenei zone that would have become Terokkar Forest in the original timeline. It will have an autumn theme, similar to the Vale of Eternal Blossoms before its destruction.
Shattrath City is found here, though is much larger in scope than what is known today, spreading deep into the zone and resting on the edge of the Zangar Sea. Auchindounn, pre-shattering, is also here as well. Located in the heart of Draenor, Talador offers significant strategic value to the Iron Horde should they complete their quest to gain control. The city of Shattrath, a shining jewel of draenei civilization, now lies in the Iron Horde’s clutches, and the situation is looking grim.
The expansion is set after the events of World of Warcraft: Mists of Pandaria and takes place on the world of Draenor, the original homeworld of the orcs, prior to its destruction and the creation of Outland. Legendary characters of Warcraft's past, such as Grom Hellscream, Ner'zhul and Blackhand, will appear.
At the end of Mists of Pandaria, Garrosh Hellscream is overthrown as Warchief of the Horde by the combined Alliance-Horde forces and taken into custody by Taran Zhu so that he can stand trial for the atrocities he committed in Pandaria. However, before he can be judged, Garrosh escapes captivity and, with the aid of a mysterious ally, travels back in time to the orcish homeworld of Draenor prior to the rise of the Horde. He creates an alternate timeline by preventing the orcish clans from drinking the blood of the demon lord Mannoroth, which led to their corruption by the Burning Legion and played a major role in the events of the first three games. The clans unite into an "Iron Horde", using technology Garrosh brought from his time, and begin a war of conquest on Draenor, building a Dark Portal that would allow them to travel through time and lay siege to Azeroth of the present era.
New dungeons: Bloodmaul Slag Mines Blackrock Depot Auchindoun Arakkoa Spires Shadowmoon Burial Grounds Iron Barracks
Classic updates: Upper Blackrock Spire
New Raids: Blackrock Foundry. Highmaul.
World Bosses: Drov the Ruiner. Echidna. Rukhmar. Tarina the Ageless