The Kubora are the tribal people who inhabit the Peran wilderness of northwestern Hârn. The civilized folk of western Hârn these ancient, complex people as an unpredictable primal force, as likely to torture a traveler as to welcome them.
This article is numbered Kubora 7-14 and it appends to Kubora 1-6 in HârnMaster Barbarians.
The expansion describes each of the 26 tribes of the Kubora nation. The tribes vary in size; some are beleaguered, others are gaining strength. A confederation under Ryler the Southron has rallied nearly 5000 Kubora from seven tribes to his vision of a renewed conquest of Rethem.
The article also describes the annual Kuboran moot and three important Kuboran legends.
Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation.
The Kustan article describes the history and present situation of the site and provides details for its many interesting locations. A number of legends about Kustan and the Kubora are included, along with a diagram of a typical barrow grave. Includes full-color GM and player maps as well as floor plans for the ruined Corani fort.
This is a Hârn Classics article. The majority of this material was originally published in 1985 as part of the Rethem Kingdom Module. Some additional text is from the Tribes of the Kubora expansion (COL #4762).
Located in the eastern interior of Hârn, Kaldor is a feudal realm ruled by King Miginath Elendsa from his royal castle in Tashal. The king has always been sickly; his imminent death has been yearly predicted. After 27 years on the throne, the aged king continues to baffle his subjects simply by getting up each morning. He has never married, leaving the succession unclear.
Kaldor is ripe with adventure possibilities. A player might become involved in succession intrigue, play a knight ruling a manor, trade as a merchant on the Salt Route or the Silver Way, or campaign with the Oselmarch or Chelmarch armies in barbarian territory.