Following the critically acclaimed releases of Wasteland 2 and Wasteland 2: Director's Cut, Wasteland 3 is currently in development, releasing August 28, 2020.
A party-based roleplaying game, with a renewed focus on our trademark complex story reactivity and strategic combat.
Adding a player vehicle, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's tactical turn-based combat and unique encounter design.
Play solo or co-op with a friend in a story-driven experience where your choices will open up (or close off) mission opportunities, areas to explore, story arcs, and more.
Your Ranger Base is a core part of the experience. As you help the local people and establish a reputation in Colorado, quests and narrative will force you to make decisions on how to lead.
Set in the savage lands of frozen Colorado, where survival is difficult and a happy outcome is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
Wasteland 3 will feature a deep and engaging story utilizing a new dialog system, with all of it fully voiced.
Ominous beginning - bodies hanging dead and limp, from the remnants of their once proud stronghold.
Backed by 13% over the required amount, and due out this August, WASTELAND 3 is a full-on action based, military-style, strategy adventure.
Before you pick a team of two specialists who you can operate singularly or in tandem by the age-old action of roping them together - drawing a box around them - you have to decide how difficult you want the action to be, mainly how many bad guys against you and how impervious they are to you weapon fire.
For this you select from ROOKIE; WASTELANDER; RANGER or SUPREME JERK. Being your average brave action adventurer I wanted to get the full package, so I chose ROOKIE! I may as well have selected SUPREME JERK (nice header for the insane level btw).
This is a turn-based game where each of your units (their portraits are shown bottom left of screen with their remaining APs) has a number of Action Points (APs) which are spent moving, firing, healing, throwing etc. I haven't checked out every character but those I have each held a reasonable amount of Healing injections and a Hand Grenade. Grenades are good against enemy units and single mounted auto rifles, but so far I haven't managed to defeat the first major obstacle encounter - a four-legged (sort of) monster mech-type machine with ammunition that can pass through walls and seemingly also around corners.