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Developed by Storming Studios and Published by Iceberg Interactive.

TRANSIENT is not for the feint of heart. It is a game that captures the excitement of Cyberpunk and the insanity of Lovecraft. The Cthulhu influence is evident throughout as you take in the decor of the eerie tunnels you find yourself in.

Many squid-faced statues adorn the walls and shelves. and giant weird skeletons hold court over shadowy catacombs. As you pass them you expect something to happen, something to jump out at you, and this just builds the suspense.

 

The brillaint minds and imaginations of Khepra have created a Domed City, which they named Providence, to fight against the ravages of time and to save mankind as it now is, ensuring life continues.

It is a post-apocalyptic era are you, Randolph Carter, and you are a member of ODIN, a group of computer geniuses, programmers and hackers. You are so clever at your job, in fact you are too clever and you have accidentally discovered something, something you half wish you hadn't discovered but something so important that it is dangerous and terrifying.

The Truth, as has been said, is out there, and you now have knowledge of it.

 

You have a a 'sensory experience' which takes you (mentally) inside an ancient construction, a sort of eerily lit labyrinth of discoloured walls made of myriad materials. Horrific sights all around you but nothing (to begin with) affects you physically.

Once you solve the first, relatively easy, puzzle (make that really easy, not relatively easy) a shiny sparkling light (like a demented Disco-Ball) floats ahead of you, urging you to follow it. It travels ahead of you, but if you stop it also stops and waits.

 

This next paragraph is a copy of the text from the Steam site for this game. I could have paraphrased it and pretended I wrote it, but I don't do that. This says all I wanted to but probably better, certainly quicker, than I could.

Experience a never-before seen blend between H.P. Lovecraft’s cosmic existentialism and a grim, dystopian cyberpunk setting. Transient adapts and expands upon seminal pieces of both genres to ensure that your experience is both familiar and fresh at the same time.

 

TRANSIENT comes from the (evil) creators of CONARIUM and 'In Pursuit of Loath Nolder' & 'The Dark Lineage' from the DARKNESS WITHIN game series. It is every bit as better than those games, and they are darn good.

Lovecraft readers (and gamers) will love this. It is distinctly eerie and scary in all the right places. Cyberpunk fans will thoroughly enjoy the mixing of Lovecraft and the Cthulhu saga - it's almost what they have been waiting for.

 

Apparently you, Randolph Carter, have (in one life/dream/existence or another) reanimated the Last Priest of the Dheryal Race more times than can be counted. Looking at him now, it appears that he has been reanimated so many times he is ready to just flop and drop, but of course he doesn't.

The locations and environs are beautifully textured, and rendered into believable tunnels, rooms, corridors etc. Carter has an implant, a PHI (perception heightening implant) and it is his most useful tool.

 

What I took from this game was a great way to immerse myself in a story, discovering each new 'page' as I traveled on my journey. There are some scary (makes you jump) moments, but overall its more of a case of you just taking it all in. There are no real monsters/creatures for you to interact/fight with. Mainly your lot is to solve the puzzles to keep the story meandering along towards its conclusion.

Writing this down it now seems rather boring, but it's actually a lot of fun. Think of it as a mystery which you need to unravel before the world ends - there, no pressure!                                                                                                                               

 

© Chris Baylis 2011-2021