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60 PARSECS

This is a crazy game of survival - well actually it's more like how long you can stay alive until death comes for you as 'survival' per se isn't likely to happen.

The start is simple, select a main character from the choices available and that's it as far as setup is concerned. If you were looking for a complex or complicated character creation then that is as creative as it gets; Male or Female. I chose DeeDee Dawkins, the only female member out of four and then the game began

 

I quickly discovered I was in a large space-craft that looked like a tornado had gone through it. Everything was all over the place, papers, books, artefacts etc all over the floor, along with lots of cans of Beans rolling and a tumbling around. As I moved around, using the WASD keys, I found that certain things highlighted Green around their borders. Going up to them did nothing nor did walking over them, however a click of the LMB when they were showing their green border allowed me to collect them. Unlike most games you cannot just pick up everything and run around with it in some bottomless backpack, you're limited to what you can carry. But thankfully you can drop it into the hold (straight into the escape module) and carry on collecting. It took me a couple of attempts before I realised that there is a 60 second timer on your collecting and what you collect is more important than you first realise.

 

Soup is very important as it is the only food known to man - at least it's the only food known to man that can stay unspoiled for several hundred years - and thus you are going to need it for survival. You then go on a scavenger hunt picking up almost everything you can and dropping it into the module as quickly as possible. Three of the things you need to collect - very important things I must add - are: Tom Thomson, Emmet Ellis and Baby Bronco (your crewmates). Of course if you chose one of the male characters to begin with then DeeDee Dawkins would be one to pick up. After the 60 seconds you dive into the module and escape as the ship and the planet you were orbiting explode.

    

You have a Communications device which when operated gives you messages from the fax machine on the left wall and a computer which gives you instructions and then asks you to assign a crewman, or wants decide from the options available (usually from 2 or 3) that you determine the best choice for the given challenge. Once you have checked the Health and well being of your crew there is nothing else to do except press the calendar button and advance one day.

Each day is similar but as you progress by making the right, or acceptable, decisions, other options open up to you, until you eventually find another planet.

 

Once you have the Crafting Machine up and running you will understand why you collected so much 'crap' in your 60 second "Supermarket Sweep" run at the start of the game whilst on the main ship.
Most of what you have can be recycled in the Crafting Machine and then crafted into something useful - some things take a day or two to craft and while the machine is working it cannot be used for anything else so choose carefully what to craft and what to recycle; this is a major part of the game.

 

At times you get the opportunity to send one of your crewmates to explore or give one of them some special task. Which one you choose is another of the tests or challenges you face as the food and supplies dwindle to nothing and the crew's friendship and loyalty to you as their Captain begins to wane. Luckily for you everyone dies of starvation before they can totally turn against you, at least that's been my experiences so far to date.

Read everything you are presented with, don't skim sentences or paragraphs as there is generally some good advice to be found, as well as the tasks, within them. When you are low on Beans feed the crew that need it most and/or are going to be of use to you later on, sometimes you will have to sacrifice a crewman to keep yourself alive.

 

60 PARSECS is a most unusual Escape/Survival game. There appears to be not a lot to do and the screen stays almost the same throughout the game, but look again and you will some subtle and some not so subtle changes in it. For example when you send a crewman to explore a newly discovered planet he will not be seen in his seat in the Module and you will receive ocasional messages as to his progress. Another clue is the weightloss of the crewmen and yourself. 

 

I began by clicking on virtually every part of the screen to find out the hotspots but they are few and far between and unless I have made some great errors then there are just a few things you can actually achieve each day, just make sure that you remember which ones are the best to do so that when you restart after dying, you don't make the same mistake/s again.

 

To be honest I have not survived as long as I would like to, especially as the Days go by so quickly, but I have generally popped my clogs before I have got all my crew killed so I guess that's something to be proud of (not turning to cannibalism  that is)

 

The screenshots here are all from my games and show various states of mess that I end up in and some of the subtle changes made to the main screen as the game progresses. On the screenies, which mainly show the inside of the Module's cabin, you can see me (that's Deedee) and the rest of the crew slowly fading to skin and bone with just one empty tin of Beans between us. Once again I guess I didn't collect enough or Craft enough Beans to sustain our appetites.

 

The game is colourful and very well animated, but it's a shame there isn't more mobility. The playing is almost like you are producing a play with only a partial script, sort of improvisation, and the Module's cabin is the stage; with the crew and Captain (you being the Captain) are the actors under your direction.

 

Produced by the ROBOT GENTLEMEN studio

 

Robot Gentleman is the independent games developer behind the highly acclaimed dark comedy atomic adventure 60 Seconds!.
We are a creative ensemble, composed of veterans of the games and films industry, having worked on such games as the award winning Fable and Witcher series, and renowned films including Lars von Trier’s Melancholia and European Space Agency’s Ambition.
Following the success of 60 Seconds!, Robot Gentlemen aims to continue developing captivating games with unconventional stories, while also supporting our local indie community in the city of Poznan, Poland.

60 Parsecs! is a space-bound sequel to 60 Seconds! – the successful debut title of Robot Gentleman, released to a warm player reception, viral YouTube popularity and with over a million copies sold to date.

60 Parsecs!  An Atomic Space Age adventure of scavenge and survival.

Developer: Robot Gentleman

Format: PC (Steam)
Release Date: Tuesday 18th September 2018
Gameplay Trailer: https://www.youtube.com/watch?v=OdRBWBAiO_4
Robot Gentleman Streaming Policy: http://www.robotgentleman.com/RobotGentlemanStreamingPolicy.htm

60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready
for action. Make difficult choices, face soup shortages and other horrors of outer space.
And maybe reach your destination. Or not.

SCAVENGE & EVACUATE!

With only 60 seconds before nukes reduce the space station to floating particles in the vacuum of space, frantically grab whatever supplies and crew you can before getting out of there. You never know when that sock puppet will come in handy.

SURVIVE & DECIDE!

Space funerals are inconvenient, so try to avoid dying where possible. Use your limited supplies and (hopefully not limited) wits to make difficult choices and ensure your survival, even though the odds
are definitely stacked against you.

EXPLORE & CRAFT!

Duct tape fixes all problems, but how do you fix (or at least craft) duct tape? Chart expeditions to find resources, craft survival essentials and explore strange new worlds in a procedural, very-much-permadeath adventure.

LEAD & PROTECT!

As captain, it's your duty to keep the crew happy - they're less likely to kill you that way. Manage relationships and unabashedly pick favourites as you watch them grow closer and hope that “bad relationship” doesn’t equate to “thrown out the airlock.”

 

© Chris Baylis 2011-2015