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After ten years of development, Himalaya Studios is excited to announce that Mage's Initiation: Reign of the Elements -- a hybrid adventure/RPG in the tradition of the classic King's Quest and Quest for Glory series -- is now available for $13.49 USD on SteamGOG, and the Humble Store.
 click pic for video

Where to Buy

Mage's Initiation is a $14.99 USD download for Windows, Mac, and Linux, on sale for 10% off for the first week from the following stores:

MAGE INITIATION 

Tower: Mages of Iginor
Entry requires a three element code.
All doors inside lead to important halls as long as you have the correct code
Inside in Great Hall you answer several questions to be given your chosen Element as a Mage. You don't have to accept it but your answers mould your character
Water Element Quest:
Princess's Hair from Lone Island in Lake Lur'elai. Merfolk there are called Salmani
Priestess Amun-Cul been captive 500 years must not be allowed to escape
Griffon's Egg
Horn of Trinicorn
Elements:
Earth. Water. Fire. Air. Shadow. Light

Gameplay and Graphics:
Reminiscent of the original King's Quest, Monkey Island etc. Great backgrounds pixelated animations

Don't Likes:
1. You are given 4 points to spend on your character before being told what abilities are best for your chosen element class
2. Chances for some interactive fun missed, especially with the Screaming Tree.

The Story

D'arc is sixteen-years-old. From the age of six, he has studied the magic of the Elements, under the discerning eyes of Iginor's Masters. After a decade confined to the Mages' Tower, and a life of academics and magical mastery, the inquisitive initiate often dreams of exploring the world beyond.

He is about to get that chance.

D'arc is summoned to the Tower's Hallowed Hall, where the Masters set him a trio of challenges: return with the lock of an enchantress's hair, a griffon's egg, and the horn of a rare creature known as a trinicorn.

Join D'arc as he journeys through the medieval-styled realm of Iginor. Brave a redcap goblin infested forest. Navigate a vast lake to encounter an evil so pure, not even beauty can disguise it. Ascend to the peaks of Flyteria, a valley of winged warriors once dedicated to protection of the human town.

Three quests. One chance.

Succeed and he shall take his place among his fellow Mages.

Fail and nobody shall remember his name.



Game Features

 

This is a cut above the 'retro' adventure games I have been playing recently. Its graphics are better than the usual pixelated blocky characters and the action is entertaining as well as fast. The cut-scenes are basic are 2 dimensional and the screens are only slightly interactive when your character moves through them, though when you can interact with them it's generally of value to you. Launch trailer: https://www.youtube.com/watch?v=iLcT8l-G7J8

As the game starts the tale of woe is told. As you watch, the screen scenes of despair scroll across in front of you, these being static back-drops with 'cut-outs' placed in front of them to give the scene a 2D/3D effect.

The adventure places you as a mobile avatar moving through the exemplory fully detailed regions. During your exploring you are often forced into magical combat where you fire different blasts and coloured streams from your hands, different colour streams being different spells with, naturally, different effects. The skills and spells are like those cast in your mind whilst role-playing games such as Dungeons & Dragons© but here they seem to emit from under the caster's hands, maybe from within their sleeves etc - it just looks a bit odd when you take a snapshot of it (as I have here) because you don't have the time to notice this when playing.

This is a cut above the 'retro' adventure games I have been playing recently. Its graphics are much better than the usual pixelated blocky characters found in retro games, and the action is entertaining as well as fast. The cut-scenes are basic are 2 dimensional and the screens are only slightly interactive when your character moves through them, though when you can interact with them it's generally of value to you.

As the game starts the tale of woe is told and as you watch, the screen scenes of despair scroll across in front of you, these being static back-drops with 'cut-outs' placed in front of them to give the scene a 2D/3D effect.

Your mage trains as you play, learning new spells and interacting with your chosen element - Air, Earth, Fire and Water - each mage class having its own path and puzzles, thus making the game playable several times, using a different element for your Mage each time, and in many areas different each time. 

The gameplay is very good and the character build up throughout is similar to that of a tabletop role-play game but the game isn't driven by stats. It is quite like the older style action adventures but has enough twists and turns to give the impression there is some of the flexibility of a role-play adventure without truly being a sandbox game - there is a linear direction that you have to follow with very little wriggle room.

Mage's Initiation is a 2D Point and Click Adventure Game / RPG hybrid, set in the fantasy medieval land of Iginor. In the tradition of Sierra's classic 'Quest for Glory' series, you may choose to play as one of four character classes (Fire, Earth, Air, or Water Mage), each with unique spells, abilities, quests, and puzzle solutions! It is designed in the classic Roberta Williams style of adventure games from the 1980's but with much more detail and fluent animation. This is a great chance for players who never knew those old favourites to find out what it was we all enjoyed so often and so much 'back in the day'.

© Chris Baylis 2011-2015