Games Gazette Logo
I have deliberately not put this page under an 'Over 18s only' guard because it should not affect the sensibilities of a young adult, say 14 years and upwards.
This was released prior to LUST FROM BEYOND and is also a very atmospheric game, especially when you are in stealth mode. You often need to get caught (or killed) to discover the way you should be heading, which is quite the norm for many games of this genre.
Thankfully when you die you come back pretty close to where your 'death' occurred so no going right back to the beginning and having to do it all again - I really dislike it when that happens.
This is a wonderful excursion into the 'what goes on indoors, stays indoors'  Victorian Age, as seen and travelled through the eyes of a desperate, but well educated man.
To succeed on your quest you need to be able to make logic out of what you see before you. You need to stand on the very precipice of sanity and not go over. If you can do that you are well on your way to a satisfying victory.
You are Jonathan Moon and your wife Amanda has been missing for over a year. Out of the blue you receive a letter from her telling you about a secret cult and a mansion meeting place. Can you find and save her?
So what is going on at this very private party where all the participants where weird and unusual masks? The house looks bright and cheery in daylight but dark and foreboding at night, pluse there are nasty armed guards around, all prepared to end your dalliance. 
Inside the Yelverton Manor there is to be found nudity and perverse behavious, plus some heavy visual intimate contact amongst cultist members but (so far as I have played to date) nowhere near as visual as in Lust from Beyond, and also (so far etc.) no actual participation from the player - if you go on to play Lust from Beyond be prepared to get fully immersed and involved beyond anything you have ever done in an off-the-shelf computer game, before.
The Gates to Hell, actually they lead to Lusst'ghaa which is another profane world, are about to open wide on the world. Lusst'ghaa is a beautifully realm, constructed of everything regarded as immoral, illogical and against all religious teachings. A land where the Marquis de Sade would be viewed as normal.
Once you discover how to get into the Yelverton Manor your troubles really begin. Eerie portals, openings of pure energy, are enticingly open, pulling you into the universe through them. Can you travel between the worlds and live, all while discovering what is happening, what has happened to your wife, and solving ancient puzzles and problens, to bring the world back to as we know it.
The game is a deep and dark, beautifully Lovecraftian detective-style adventure, with thoughtful, mostly logical puzzles. Most drawers and cupboards can be opened and you shouldn't leave a room without truly searching it,. Although very few bear fruit, the ones that do generally have valuable, necessary clues for a puzzle elsewhere.
A Point & Click search policy should be taken. Move the cursor dot over every screen inch and act when it changes shape.
Currently, when time allows, I am flitting between LFD and LFB, dependent on how far I get in one. I'm- trying to finish them both as close to each other as possible, but I am also comparing the differences in gameplay, actions, and graphic graphics.
If you have to make a choice of only one, they both have good storylines, let your morals make your selection. I cannot help but harp on about the sexual scenes in LFB because like it or not they are a major part of the game. Playing without them, the censored version, is like playing football on your own; you get to do the actions but they lead to nowhere.
Windows   Mac OS X


    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core i3 3.2 GHz, AMD Phenom II X4 955 - 4 Core, 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 280 or Nvidia GeForce GTX 660
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: System requirements may change during the development of the game.


© Chris Baylis 2011-2021