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KERBAL SPACE PROGRAM on STEAM from Private Division, Take-Two Software and SQUAD

As happens occasionally with my computer the [Print Screen] button failed to grab any screenshots while I was playing the game. Therefore I went onto GOOGLE and found the screenshots that you see on this page.

This is a weird game with some weird creatures who you control as you send them en route into space to conquer planets and do all manner of intergalactic stuff.

There is a fairly simple Basic starter game to give you a feel for the game but then once you are happy with how the game runs it can be altered to the more strategic and complex Advanced game. You can start in the Advanced mode whenever you want either once you have played all or some of the Basic game. 

There are various game modes:

Sandbox: where everything is available to you.
Science: gathering resources
Career: Manage all aspects of the Space Program - Funds, Reputation, Science, Controls, Mission Control etc.
All modes can have their difficulty level amended: Easy, Normal, Moderate, Hard and Customised.
General options - game systems, career options, Flight Director and Tutorial Guide

 

You may be in control of these funny-looking aliens but they are actually an extension of your own ambitions. This game recreates for you several different career opportunities such as becoming an Astronaut and enjoying the wonders of space flight or perhaps the NASA engineer who designed and built the very rocket in which that Astronaut extension of you is flying.

As an Ace Pilot you are the skill that test flies Rockets and enters and re-enters Space Stations and does all manner of spectacular stunt-style work that requires courage above and beyond (well at least from your little pals).

It is a game where a little knowledge of physics is a good thing and a greater knowledge is so much better. This is a curious game as it is almost as much of a tutorial for working at NASA as it is an amusing adventure. 

 

It is a game about science, trial & error physics, using real people as the engineers and specialists to offer assistance and answer any questions you have, and questions you will have.

Assembling the parts and building your spaceship to be safe, fast, comfortable sounds fun, almost like playing with a Lego set, and fun it can be, but it is also very much a simulation of what reality could possibly be. Unlike other games where you might just bolt a bit on anywhere that it looks good or seems to fit, each part you have is a specific module with what you might call a life of its own, a special effect that when used correctly will be a massive benefit but if incorrectly positioned may be the cause of you and your crew of Kerbals (that's the name of the weird little aliens) falling from the sky at speed until the ground acts as your brake.

Understanding physics and space science - if you do not have much clue about physics and space science before you start playing Kerbal Space Program the chance is that you soon will once you understand what is expected of you.

In all honesty I found it quite difficult to get into, possibly because I expected a more relaxed, happy-go-lucky game due to the visual appeal of the colourful animated Kerbal characters. A friend of mine described Kerbal Space Program thus "it's hovering right on that raggedy edge of the line between 'game' and 'simulator', since it's basically a graphics engine attached to cellular automaton systems".

Below are the notes from the KSP websites.

THERE ARE EXPANSIONS:

Expand your Kerbal experience like never before with Kerbal Space Program: Making History Expansion. The first expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including an immersive Mission Builder, a History Pack featuring missions inspired by historical events, and a wealth of new parts for players to use across their KSP experience. Create, launch, and share like never before with Kerbal Space Program: Making History Expansion. 

Kerbal Space Program: Breaking Ground Expansion is the second expansion for the PC version of the critically acclaimed space flight simulator, Kerbal Space Program. This feature-rich expansion is focused on increasing the objective possibilities once celestial bodies have been reached by adding more interesting scientific endeavors and expanding the toolset. 

After landing on a celestial body, a variety of data collecting equipment can now be deployed to conduct scientific experiments. While gathering that data, newly added surface features have been scattered across the solar system, which players will need to go out in search of to either scan or bring back to Kerbin for further examination. 

Additionally, robotic parts are being added! A hinge, piston, rotor, and rotational servo in various sizes will be accessible to massively alter the possibilities of players’ crafts. These all operate under realistic physics with real forces and torque, electricity consumption, and even motor mass. 

  • Deployed Science: Scientific experiments have always gone hand-in-hand with space exploration and are now becoming an even greater focus in KSP. Players will be able to utilize a storage container in their craft that can hold various pieces of science equipment. Upon reaching their destination, players will need to deploy the equipment, which includes a central station, booster antenna, solar panel, weather station, active seismometer, RTG, goo observation, and ion detector. These pieces of equipment must be left out for a period of time to fully collect all of the scientific data and relay it back to Kerbin. The active seismometer in particular asks players to deliberately crash things into a celestial body to gather seismic data! 
     
  • Surface Features: A major addition with Breaking Ground is found on the celestial bodies scattered throughout the solar system. Meteors, craters, rock outcroppings, cryovolcanoes and more now populate the landscape. While smaller surface features can be transported back to KSC by Kerbals themselves, larger ones provide a greater challenge and will require Kerbals to venture out in rovers or send unmanned rovers. By attaching the new robotic rover arm to their rovers, players can scan the larger surface features to collect important scientific data. 
     
  • Robotic Parts: Long-requested robotics parts will now be available for use in KSP! A hinge, piston, rotor, and rotational servo in various sizes will allow players to tackle new challenge as well as enhance the creativity of their crafts. To coincide with these new parts, the addition of a robotics controller system will let players coordinate the behavior of all the different parts on their craft. 
     
  • A New Suit: Of course, the ever-important Kerbal fashion can never be forgotten. With Breaking Ground players will receive a new suit that is futuristic in aesthetic and tied to the science-focus of this expansion.

Take on new challenges with a breadth of added tools and parts in KSP’s second expansion, Breaking Ground. Weather stations, solar panels, and more allow players to collect science over time, while they venture out to research mysterious surface features such as cryovolcanoes with new robotic parts.

 

 

 

© Chris Baylis 2011-2015