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SUSSED? ORANGE (named, I assume, because the cards are all Orange coloured, nothing to do with any actual theme in the questions)

The Icebreaker game: Each player takes a set of three cards, an A, a B and a C.
The Icebreaker reads the question out loud to all of the other players, the Sussers, then selects one of the answers, placing the card, A, B or C, face down in front of them. Then the Sussers each place one of their cards, A, B or C, in front of them, again face down. When all players are ready the cards are flipped over, face up.

The rules, all rules are on cards, say that there is no reqiuirement to score, just play for fun, but if you are not scoring there is no competition and competition is fun. The Icebreaker (player) changes each Round.

The Actor: The person playing the Actor needs 2 scenario (question) cards and a set of A.B.Cs. The remaining players are the Audience, and each of them requires 1 Joker and 1 set of A.B.Cs.

This version is played in two Acts, Act 1 and Act 2. In the first Act the Actor has to either be themself or 'be' (Act as) one of the other players. Then they read out loud the first question on the scenario card and the Audience chat between themselves and try to guess together who the Actor is, either themselves or one of the Audience - the Actor can ham it up a bit, but if they are too obvious when pretending to be another player they will give the game away to easily.

Act 2 is played similarly to Act 1. This continues until all 6 scenarios, 3 on each scenario card, have been played. The Audience can end the game quickly by playing a Joker and stating who they think the Actor is pretending to be. Pursue the play until the Audience have guessed correctly or they give up.

Playing Sussed Orange.  2-8 players. I am not really keen on just 2 players, I think 4 minimum is the least number needed. 

In this version of SUSSED? the players are trying to score the most points by knowing more about the other players than anyone knows about them. Each player takes one scenario card a Joker, and a set of A B Cs.

The first player, it doesn't matter who or how you choose first player as every player will begin a Round, is called The Reader. They read out aloud the first 'question' and the A B C answers, having first chosen their own answer card and placing it face down in front of them (obviously making sure that neither it, or the other two A B C cards, are seen by the otheer players). The other players, the Sussers, select an A B or C card, face down in front of them and then when all are ready they flip them over. Jokers will score double points if connected to the correct answer. Readers never score points.

One point (or 2 if a Joker is played) is scored by any Susser who matches the Reader's selection. Sussers can attempt to persuade the Reader to change their mind but the Reader has the last word.

There are no written rules about how the 'persuasion' can take place. I am guessing that threatening to break arms and/or legs may be a mite extreme, but tickling, offering bribes, hypnotism are possibly just on the edge of acceptance. Seriously, I'm not sure why this option is even in the rules as it makes no logical sense. Thankfully it doesn't affect the game, at least not when we play, because no one has ever changed their minds - why would you want to give points to the Sussers?

SUSSED games are fast and enjoyable. They make for great family and social entertainments. SUSSED games are excellent fair for families  who like to sit around a table together and play for fun. They are not intellectually challenging, you don't have to be good at Maths, there are no clever (or any) strategies, and tactics do not come into them either, just pure, clean, unadulterated fun.

Sussed Games support 'time to change' a charity to end mental health discrimination and stigma.

© Chris Baylis 2011-2021