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Friedberg, March 6, 2018: For the real-time group game Captain Sonar (recommendation list Game of the Year 2017) and the abstract 2-person game Onitama , varied extensions have been released: Full scope for Captain Sonar includes new scenarios and upgrade systems, while Sensei's Path includes new moves and Tactics at Onitama allows.

Full tube for Captain Sonar includes five new scenarios and upgrade systems that allow teams to populate their submarines. With new torpedoes, decoys and other gadgets, real-time submarine hunting becomes even more exciting. The systems can also be changed during the game, which presents the captains with new challenges.

When Captain Sonar the classic gameplay of ships will be extended to sink. Separated from a single screen, Captain Sonar faces two groups of up to four players each. Each player assumes the role of a crew member. While the captain sets the course of his own submarine and coordinates the rest of his crew, the radio operator tries to determine from the other captain's announcements the course of the enemy submarine. The first officer prepares the use of the on-board technology and informs the captain when, for example, the sonar or a torpedo are ready. And the machinist keeps the systems operational and keeps an eye on whether repairs require the submarine to emerge.

What sounds simple becomes a hectic thrill when both teams try in real time to coordinate their mission and track down and sink the enemy ship.

The card extension Onitama - Sensei's Path contains 16 new movement cards that can replace or be combined with the cards in the base game. This results in a variety of new card combinations and moves.

In Onitama , players try to draw and punch their own pawn on the field of the opposing teacher on a five-by-five tile board , or to move their master to the enemy's tempo field. Each player has a teacher and four students, with whom he can beat the opponent's pieces. Whether the figures can be moved vertically, horizontally or diagonally is determined by the movement cards. The movement cards move back and forth between players during the game, requiring forward-looking planning. Onitama is learned at lightning speed, but unfolds a large game depth during the game.

© Chris Baylis 2011-2015