Jagex and Improbable partner to bring SpatialOS technology to future development projects.
Jagex, the creators of RuneScape, will deploy SpatialOS in the development of new projects
London, 17 May 2017 (9am UK). Today Improbable and Jagex announced a technology partnership that will see the RuneScape studio deploy Improbable’s SpatialOS technology in future game production.
Improbable’s SpatialOS technology is a computation platform that allows developers to exceed the power of a single game engine or server. By building games with standard tools and deploying on SpatialOS, developers can build virtual worlds that offer permanent, persistent and engaging experiences.
Herman Narula, Improbable’s co-founder and CEO, commented:
“Jagex has already made RuneScape an iconic brand in online gaming, and it’s great to be partnering with them to bring new levels of depth and scale to Jagex’s future creations by providing SpatialOS as a platform. From catching the first fish on Tutorial Island in 2001 to hunting for loot in the Wilderness, RuneScape and the world of Gielinor have given millions of players great stories to tell. We’re excited to see what such an experienced team with this established and well-loved IP will be able to do with our platform, which enables greater player density, larger and more detailed worlds and new forms of emergent gameplay.”
Phil Mansell, COO and acting CEO of Jagex, said:
“As a studio, we have online gaming at heart and we’ve always looked for technology that can help to deliver the best possible experience for our players. We’re looking forward to working with Improbable and discovering the advancements the SpatialOS platform can bring to multiplayer gaming.”
By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences.
- SpatialOS lets a developer exceed the limits of a single server or game engine. It allows for a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer, and with more players than any single one could.
- Because SpatialOS manages the state of the world, every object in the world can persist indefinitely, removing the traditional constraints of game engines. Game worlds can now have a meaningful history, and players can leave a lasting impression. An item dropped on the ground can persist for years.
- Rather than having to build server infrastructure, a developer can deploy their project to the SpatialOS Platform with a handful of CLI commands, minutes after starting it, and begin sharing with others. This allows for an online game world to be built and iterated rapidly in the presence of players.
- A game developer can spend their time on what they want to do: creating and growing their game world and its story, rather than building and maintaining server infrastructure. Developers can create massive, ambitious games with far smaller teams.
SpatialOS is currently in a free open beta for game developers - any developer interested in exploring how they can use SpatialOS to create new realities can download the SDK at http://spatialos.improbable.io