Ghostel is a semi-cooperative family game for 2-4 players that plays in 60 minutes.
Prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces, and scare away the hardiest of hotel patrons to earn upgrades and get even scarier!
The randomised guest and dice roll mechanic means each round is different from the next, but there’s more than luck to winning the game.
Are you the scariest ghost of the night?
1 Game Board featuring the hotel rooms and the score tracker
- 4 cute and custom Ghost figures
- 12 Phobia tokens
- 8 Ghostly Barrier tokens
- 4 Score tokens
- 30 Guests, each with individual artwork featuring caricatures of real people!
- 4 player aid cards
- 20 Scare Tactics with creepy phobia icons: what do you fear?!
- 21 Spookie Favours that give your ghosts a little bonus
- 12 Terror Bonus cards to help make your scare more efficient!
- 32 six-sided Terror dice
- 4 eight-sided Terror dice
Cultist Expansion (included in base game)
11 Cultist Guest Cards
- Extra guests with a spooky bonus for defeating them
- 8 Cultist Bonus Tokens
Game designer: Bevan Clatworthy
Ghostel BGG Link: boardgamegeek.com/boardgame/169475/ghostel
How To Play Shortened version
How To Play Long Version
Creepstone Manor has been closed for nearly a hundred years, standing dark and silent above the town of Creepstone, and that’s just the way resident ghost Spookie likes it! But now, the manor has been reopened and turned into a hotel for the living. You play the part of one of Spookie’s ghostly minions, charged with ridding the house of these warm-bodied usurpers. Use your skills of terror to send them fleeing into the night and win Spookie’s patronage. Who will be top ghost?
Accessible: Ghostel has been designed to be inclusive from the ground up. The approachable theme (who doesn’t love a haunted house!?), coupled with a straightforward ruleset mean players with a range of ages and abilities will enjoy an evening of spooky play.
Depth of Strategy: Ghostel’s ease of learning and lighter mechanics disguise a game with many player choices and interactions. Planning ahead and adapting your strategy to your opponent’s decisions are vital to scoring big in the ghost house.
Intuitive: We’ve worked hard to reduce text to a minimum on the cards in play, using instinctual iconography to keep the game clear yet beautiful.
Playtesting: We’ve taken Ghostel to many, many playtests over the two years it’s been in development and logged literally hundreds of games at events such as the UK Games Expo, Playtest UK, Chaos Unpub and DragonDaze. The result is a game that feels mechanically tight with dollops of fun included.
Educational: For younger players, Ghostel represents a fantastic way to strengthen numeracy skills through addition, subtraction and multiplication tasks throughout gameplay, as well as tactical reasoning and forward planning.
Two Player: The rules for a 2-player variant of the game have been carefully crafted and playtested to make sure Ghostel is just as fun for two players as it is for higher number.